Upcoming gameplay changes The next version is getting closer and with it many new things and improvements. That’s why we are looking forward to some changes in advance. Today, we dedicate ourselves to the gameplay. After the release of Alpha 0.51 we received a lot of feed… Continue Reading →
ET: Legacy Scrims Any FPS game with e-sports ambitions requires a dedicated competitive scene, so for this blog post we want to thank the ‘ET: Legacy scrims’ community for their long-standing commitment. The ‘ET: Legacy scrims’ community was created and… Continue Reading →
Github @mentions in commit messages For the time being, until Github gets its act together and takes this issue seriously – please do not put @names in commit messages.I did not know Github handled this so poorly so I’ve done it before – and it’s happened to a couple other people now – … Continue Reading →
Raze 1.0.1 released It is finally done! Raze is out of beta and version 1.0.0 has been released.Download (OpenGL 3.3 and higher required Windows 64-bit Linux 64-bit macOS SourceVisit the new homepage (still under construction)HighlightsThis is a bugfix release addressing… Continue Reading →
Raze 1.0.0 released It is finally done! Raze is out of beta and version 1.0.0 has been released.Download (OpenGL 3.3 and higher required Windows 64-bit Linux 64-bit macOS SourceVisit the new homepage (still under construction)Highlights Vulkan backend is finally working…. Continue Reading →
Container System You may have noticed that since a few weeks your main menu looks wonderfully clean. This is due to the container system which was initially introduced in ET: Legacy 2.77 and fixed in the ‘Recapture the City!’ 2.77.1 hotfix. In short, t… Continue Reading →
Testing a new rendering backend (New tests needed) Hello. Those of you who have your ear to the ground will already know what this is – for those of you who don’t, the author of D-Touch recently created a new rendering backend for GZDoom that is designed to work better with mobile and older systems.We… Continue Reading →
'Frostbite, by Moonkey' v13 Right, so ‘Frostbite, by Moonkey’ v12, unfortunately, was a complete blunder so the disaster below is what we had to endure. Apologies that it took so long to release a fix for it, but nonetheless, this version should get ‘Frostbite, b… Continue Reading →
Android support is here! Android .apk has been added to the snapshot builds. From now on you can enjoy ET: Legacy on Android as well. The .apk is now available to download via our snapshot builds. Please report any issues you may find as this is a development… Continue Reading →
Recapture the City! The 2.77 release is only a little over two weeks old and we are very happy to share the first proof of drastically shortened release cycles with you today. Unfortunately, with such a comprehensive changelog as the initial 2.77 had, a f… Continue Reading →