Unciv: 4.18.6 4.18.6 Game startup performance improvements Mod preview performance improvements Avoid rare crash concurrent modification when calculating construction costs By RobLoach: Modding: Ancient Ruins can have unit-related conditionals AbsoluteUnits: Add Gr… Continue Reading →
Unciv: 4.18.5 4.18.5 AI will not attack cities with no health with siege units AI will not attack capturable cities with melee units that cannot capture them Mod checker: conditional tags are accepted as ‘filtering uniques’ By RobLoach: Add Countable: Adopted [poli… Continue Reading →
Unciv: 4.18.4 4.18.4 Unique validation: Find possible misspellings for incorrect modifier parameters Better ‘acceptable modifier for’ validation By touhidurrr: Ignore temporary errors when fetching mods list Memory perf improvements – By Ambeco (new contributor!… Continue Reading →
Unciv: 4.18.3 4.18.3 Buildings can now include ‘[relativeAmount]% weight to this choice for AI decisions’ Re-added changes for puppet city unique – By Emandac Flash ChatButton on New Chat Messages – By touhidurrr By RobLoach: Add Great Admiral Allow weighted AI dec… Continue Reading →
Mindustry: Build 152 (Beta) Fixed bound unit not saving in logic blocks Made water extractor less effective on charred stone tiles Made turrets rotate-able during placement Made Mindustry use a OpenGL 2 context on Intel GPUs as a possible workaround for a driver memory corruptio… Continue Reading →
Unciv: 4.18.2 4.18.2 Can no longer repair improvements in neutral territory (exploit) Fixed crash on declare war with triggers By RobLoach: BNW: Fix logic around Cultural Victories Add if no Civ has adopted [policy/belief] Conditional By unciv-loof: Fix multiplay… Continue Reading →
SuperTuxKart Evolution Roadmap Along with the announcement of SuperTuxKart Evolution, we promised that we would release a roadmap for the project. Here it is, with our team walking a thin line between the urge to share good news and the need to not over-promise. There is a reaso… Continue Reading →
Unciv: 4.18.1 4.18.1 By RobLoach: Add Global Uniques to the Civilopedia Add Adopt [policy/belief] Unique Add diplomacy status to civFilter New Screen ‘start game’ button alignment – By SidedYapper Continue Reading →
Unciv: 4.18.0 4.18.0 CPU performance improvements Fixed rare crash when closing map editor Roads are not shown on non-visible tiles Limit tile information shown when spying on cities WLTK resource demand changes every ~20 turns Add cityAirUnitCapacity ModConstant – … Continue Reading →
1.5-rc2 released, new Forum, and more ! The SuperTuxKart team is glad to announce that the resources we feared might be lost have now been successfully transferred. This means in particular a continuity of online services for STK players and access for the team to important tools of outreac… Continue Reading →