Unciv: 4.19.5 4.19.5 Add ‘[resource] of [civ] Civilizations’ Countable – By RobLoach By SomeTroglodyte: Civilopedia Subcategories Improve ‘unit can be promoted’ notifications Fix dev console crashable from autocomplete code By SeventhM: Fix Civi-based triggers ig… Continue Reading →
Unciv: 4.19.4 4.19.4 minor perf(cpu): better order for ‘ignore terrain change’ operations By RobLoach: Correct MP games’ first turn time Restore Civilopedia Event-based Tutorials By EmperorPinguin: AI: don’t send workers to other civ’s territory AI: keep wanderin… Continue Reading →
Unciv: 4.19.3 4.19.3 Remove incompatible improvements in progress upon changing terrain By EmperorPinguin: AI: choose favoredReligion more often AI: build settlers also when at war Modding: Add city context to turn start & end uniques from buildings – By Seven… Continue Reading →
Unciv: 4.19.2 4.19.2 AI improvements – By EmperorPinguin By SomeTroglodyte: Fix City button problems Miscellaneous fixes and small changes Distance-based unit cycle order (opt-in) Fix battle modifier not being translated Fix OneTimeRemovePolicy triggered Unique Pre… Continue Reading →
Pixel Wheels 1.0 is finally out! In July I announced Pixel Wheels 1.0 rc1 and wrote: Pending no critical bugs, 1.0 should be next, hopefully not too long after (famous last words!) And here we are: it’s the end of December and I finally published Pixel Wheels 1.0… Famous last word… Continue Reading →
Mindustry: Build 154 (Beta) – Major Audio Rework This release includes a complete sound rework for most units and blocks, with a focus on Serpulo content. The audio engine has also been improved to handle more simultaneous sounds without cutting off playback.This release also removes the Serpulo back… Continue Reading →
Unciv: 4.19.1 4.19.1 By RobLoach: options: Add Micro, FullHD, and QuadHD screen sizes Display City-Wide stockpiled resources in city By SomeTroglodyte: Add diplomacy actions to game console Harden mod manager against invalid local preview files Improve unit tests… Continue Reading →