FGD Planets
FGD Planets
FOSS game & dev news
Skip to content
  • About
  • Sources

Mobile

There are 720 posts filed in Mobile (this is page 10 of 72).

Post navigation

Unciv: 4.16.9

4.16.9
AI: Don’t choose one-time-action promotions
Display city-state bonuses per relationship level
Conditional city-state bonuses colored green only when conditional applies
By RobLoach:

Add ability to remove entire policy branches
Gods & Kings:…

Continue Reading →
Games Planet in 4x, Mobile, Strategy | 2025-05-13 | Comment

Unciv: 4.16.8

4.16.8
Unit triggerables with triggers, no longer trigger on new units
Clicking on statuses opens promotion screen
AI:

City states disband great prophets
Don’t offer peace when we’re just about to take a city

Multiplayer:

Better, less buggy resign/s…

Continue Reading →
Games Planet in 4x, Mobile, Strategy | 2025-05-05 | Comment

Unciv: 4.16.7-patch1

4.16.7-patch1

Continue Reading →
Games Planet in 4x, Mobile, Strategy | 2025-05-02 | Comment

Unciv: 4.16.7

4.16.7
Countable can accept arbitrary mathematical Expressions – Kudos AutumnPizazz for kicking this off, SomeTroglodyte for parser implementation!
Added ‘search mods’ in new game screen and mod checker
Fixed bugs in unique validation and in countable …

Continue Reading →
Games Planet in 4x, Mobile, Strategy | 2025-05-01 | Comment

Mindustry: Build 149 (Beta)

Fixed various errors related to pathfinding Fixed a map editor crash Fixed naval units in waves ignoring walls when pathfinding Fixed RTS AI building up units infinitely in many cases Fixed campaign not saving wave state when game is closed Fixed over…

Continue Reading →
Games Planet in Mobile, Strategy | 2025-04-30 | Comment

Unciv: 4.16.6

4.16.6
Demands/Requests from other civs do not stop other events registering
Better ‘Pay to improve CS resource’
Seed pillage randomness to avoid save-scum
Modding:

Added misspelling tests for uniqueTo for buildings, units and improvements
Triggerable…

Continue Reading →
Games Planet in 4x, Mobile, Strategy | 2025-04-29 | Comment

Unciv: 4.16.5

4.16.5
Added improvement image toggle next to minimap
Added indication when attacking, for which tile we will attack from
Fix opening Civilopedia from main menu when easter eggs enabled
Remove messages from defeated civilizations
Don’t automate naval u…

Continue Reading →
Games Planet in 4x, Mobile, Strategy | 2025-04-23 | Comment

Mindustry: Build 148 (Beta)

Fixed info button in tech tree not being clickable Fixed stats for Scathe not displaying correctly Fixed liquid transportation blocks being too explosive when full Fixed moving a build plan always moving it to the front Removed tar fields requirement …

Continue Reading →
Games Planet in Mobile, Strategy | 2025-04-21 | Comment

Unciv: 4.16.4

4.16.4
Tile swapping with transported units in the tile, checks who is transporting the units
City states don’t get continually researchable techs automatically
Modding:

Resolved automation crash for units with ‘gain free [building]’ uniques
Allow mul…

Continue Reading →
Games Planet in 4x, Mobile, Strategy | 2025-04-17 | Comment

Mindustry: Untitled

Added tooltips for additional information about difficulty modifiers Added experimental rule for RTS AI in Serpulo (likely to be buggy) Added logging for OpenGL errors Reduced research cost for various T1 unit factories and units on Serpulo Fixed vari…

Continue Reading →
Games Planet in Mobile, Strategy | 2025-04-14 | Comment

Post navigation

Planets

  • Games Planet
  • Dev Planet

Network

  • Forum
  • IRC chat

Categories

  • 4x
  • Arcade
  • Art
  • Engine
  • FPS
  • Mobile
  • Party
  • Puzzle
  • Racing
  • Roguelike
  • RPG
  • RTS
  • Simulation
  • Space
  • Sport
  • Strategy
  • Tools
  • Turnbased
  • Uncategorised
  • Voxel
  • VR
Independent Publisher empowered by WordPress