Unciv: 4.14.7 4.14.7 CPU performance improvements Modding: Mod checker accepts civ filters as tile filters Great General unique works with conditionals Nat wonders land->water conversion no longer causes rivers on water tiles Growth nullifying uniques do not nu… Continue Reading →
Unciv: 4.14.6 4.14.6 Rendering performance improvements AI does not offer open borders trade if other side already has open borders Don’t allow trading away max gold/max gpt to multiple civs Added ‘unit remove all’ console command In trade, if one side has negative … Continue Reading →
Unciv: 4.14.5 4.14.5 Coast edge images for HexaRealm tiles by legacymtgsalvationuser69544 🙂 Place edge images over terrains and under improvements, where possible City-state unique units are not taken from civs within this game Don’t assume the city-state ally know… Continue Reading →
October status update Introduction In October I worked on the different difficulty levels of Pixel Wheels, and I am happy to report it’s done and has been merged. While this looked simple there were quite a few details to take care of. The devil is in the details First I … Continue Reading →
Unciv: 4.14.4 4.14.4 Memory optimizations AI: Use Great Artists for Golden Ages modding: Added ‘on [difficulty] difficulty’ conditional Avoid Growth and Food Ranking Improvements – By itanasi Continue Reading →
Unciv: 4.14.3 4.14.3 Fixed Wait action when auto unit cycle is disabled Unresearchable techs not added when starting in advanced era modding: Added validation to event uniques ‘upon gaining/losing the [promotion] status’ triggers correctly ‘upon building a [improve… Continue Reading →
Unciv: 4.14.2 4.14.2 DoF popup requires choosing an option Downgraded back to LibGDX 1.12.1 to solve Wayland and AWT issues Resource uniques are initialized correctly Memory performance improvements Workers will repair pillaged Great improvement tiles – By Emandac A… Continue Reading →