Unciv: 4.16.3 4.16.3 Ruleset validation: Hide performance suggestions from users, they’re now mod-checker only Maintenance for improved Code quality Prevent wrong multiplicators when using the ‘for every [countable]’ Unique in complex ways Resolved – City states do… Continue Reading →
Mindustry: Build 147: v8 Beta Release This is a beta release of v8. It does not contain any new Neoplasm faction content – that will be included in a future beta release.With over a year since last release, this version has a massive amount of changes. Here are the highlights.Campaign Over… Continue Reading →
Unciv: 4.16.2 4.16.2 Added settings for circles vs hexagons for movable tiles Modding: Added ‘civ checkcountable’ console command Trigger ‘on tile enter’ before removing barb camps / ruins Suggest conditional order in uniques, for performance Harden unique paramete… Continue Reading →
Unciv: 4.16.1 4.16.1 Changed ’tiles we can move to’ indication from circles to covering the tile Convert ‘conditional settlers’ to workers upon capture Selected unit fadein/fadeout it much more visible Added notification when unit set to sleep/defend until healed ha… Continue Reading →
Unciv: 4.15.20 4.15.20 Fixed autosave crashes when saving to external files on some Android devices Modding: Replaced semi-working policy branch restriction with countable + Unavailable Negative stat percentages from buildings displayed properly in city screen. Exp… Continue Reading →
Unciv: 4.15.19 4.15.19 Modding: Warn against Resource uniques cannot use countables that depend on citywide resources Animated healthbards in battle menu – By k-oa Forest chopping moddability – By EmperorPinguin Continue Reading →
Unciv: 4.15.18 4.15.18 Hide bomb shelters when nuclear weapons are disabled Decrease Out Of Memory errors on crash screen Modding: ‘Costs [amount] [stockpiledResource]’ accepts game speed modifier ‘Must be next to [tileFilter]’ includes the center tile as well Stat… Continue Reading →
Unciv: 4.15.17 4.15.17 Science points no longer ‘re-bonused’ on overflow Updated docs regarding event choice fields By k-oa: Added animation for unit movement button Changed the Settle sprite to match style of AbsoluteUnits Auto promotions fixes – by Emandac Continue Reading →