Unciv: 4.15.16 4.15.16 Sort city religion overview by number of followers Made Prince difficulty ‘truly balanced’ Modding: ‘Not shown on world screen’ applies to promotions and statuses ‘Never appears as a Barbarian unit’ also affects upgrades Remove great person po… Continue Reading →
Unciv: 4.15.15 4.15.15 Added uniques to make AI value resources at set prices Allow trading stockpiled resources Added unique to change promotion XP cost – By Emandac By EmperorPinguin: Bugfix: puppet science cost increase Fix puppet city description Add a filter f… Continue Reading →
Unciv: 4.15.14 4.15.14 Modding: Added ‘worked’ and ‘pillaged’ tile filters unitFilter catches status names before/after/while researching tech uniques accept techFilter ‘Will not be chosen for new games’ works for major nations Fixed crash when moving selected spie… Continue Reading →
Unciv: 4.15.13 4.15.13 Add .ico file to Windows zip MacOS dock icon Added ’tile setpillaged’ to dev console Fixed duplicate units by spamming upgrade ‘upon gaining the [promotion] promotion’ activates for free promotions Added statuses to promotion screen Hide ‘hidde… Continue Reading →
Unciv: 4.15.12 4.15.12 ‘Abundant resources’ with mods with loads of resources no longer crash AI: choose policy branch at random between those with the least remaining policies modding: rename ‘experience’ with ‘XP’ for unified naming Move Spy tech steal modifiers to… Continue Reading →
Unciv: 4.15.11 4.15.11 UI: Fixed edges for edge tiles on word wrap maps Fixed automated road connections attempting to go through impassible tiles Modding: Changed stockpile names to be human readable Units with logistics that attacked but did not move, no longer hea… Continue Reading →
Unciv: 4.15.10 4.15.10 modding: Validate tech row value UI: More visible railroads Display unexplored tiles 1-tile out from explored tiles Retain zoom when moving between different city screens Stats in notifications no longer have number format ‘baked in’ Map no lon… Continue Reading →
Unciv: 4.15.9 4.15.9 Rendering performance improvements Map example for new games is only an example and does not cause lag Generate map tab in map editor properly scrollable Added missing attack notification translations Fixed unit statuses causing game to be unloa… Continue Reading →