Unciv: 4.14.3 4.14.3 Fixed Wait action when auto unit cycle is disabled Unresearchable techs not added when starting in advanced era modding: Added validation to event uniques ‘upon gaining/losing the [promotion] status’ triggers correctly ‘upon building a [improve… Continue Reading →
Unciv: 4.14.2 4.14.2 DoF popup requires choosing an option Downgraded back to LibGDX 1.12.1 to solve Wayland and AWT issues Resource uniques are initialized correctly Memory performance improvements Workers will repair pillaged Great improvement tiles – By Emandac A… Continue Reading →
SuperTuxkart 1.5-beta1 is available! The SuperTuxKart team is happy to announce the release of the first beta for STK 1.5.It’s a good time to test and report bugs so that the final release is as good as possible. Translators can also start updating translations.For the 1.x releases, one o… Continue Reading →
Unciv: 4.14.1 4.14.1 Modding: ‘upon gaining/losing the [promotion] status/promotion’ triggers now work correctly Allow AI to use perpetual culture/faith conversions Added version number to main menu By itanasi: New ‘Guard’ action for units that can retreat from com… Continue Reading →
Unciv: 4.14.0 4.14.0 Wait action selects next unit By sulai: Better city screen buy button location Do not create resource notification for unresearched resources Fix constructions that’s always visible showing when belonging to another civ – By SeventhM Continue Reading →
Unciv: 4.13.19 4.13.19 Update mods even if we have cached data Modding: Unit icon falls back to UnitTypeIcons/ successfully Cities reduce tile movement cost to 1 (on e.g. hills), per Civ V Add Specialists Tutorial – By itanasi Add <when espionage is enabled> co… Continue Reading →
Unciv: 4.13.18 4.13.18 Better AI decisions for policy branches Modding: Allow fallback to ‘UnitTypeIcons/$unitName’ if ‘UnitIcons/$unitName’ does not exist Added unique-weighted decision for policy branches Better ‘hidden when’ uniques for disabled religion, victory… Continue Reading →
Unciv: 4.13.17 4.13.17 Mod management screen: Cache online mod list for fast loading Always allow mod search Modding: Allow removing free policies Resolved crash on modded game with no capital city indicator AI: Improved automated worker tile selection Solve ANRs… Continue Reading →
Unciv: 4.13.16 4.13.16 AI: Better rules to not build unit-carrying units Units that can withdraw before melee do not do so when escorting civilian units Modding: Filtering uniques are also checked for in unit types Added ‘if [modFilter] is not enabled’ conditional … Continue Reading →