Unciv: 4.13.13 4.13.13 Minimized MP game update IO by ignoring games older than 2 weeks for ‘update all’ Resolved ANRs when pausing game due to game clone time Resolved ANRs when starting a new game (checking for multuplayer server connection) Protect terrainImage ag… Continue Reading →
Unciv: 4.13.12 4.13.12 Cannot have 2 research agreements at once due to counteroffers Modding: Added ‘upon losing/gaining the [promotion] status’ unit triggers Mod branch parsing (downloading from user input url) can now handle branch names containing ‘/’ Fixed ‘Top’… Continue Reading →
Unciv: 4.13.11 4.13.11 Better AI evaluation for ‘win the game’ buildings Modding: Trigger uniques from religious beliefs activate correctly Added ‘removing the [promotion] promotion/status’ unit action modifier Added ‘upon gaining/losing [promotionName] promotion’ u… Continue Reading →
Unciv: 4.13.10 4.13.10 Tilesets: Added edge tile images! Great prophets bought in city with different religion do not get incorrect warning popup Getting all resources does not eliminate WLTK day modding: Added validations for ‘replaces’ being set when ‘uniqueTo’ is … Continue Reading →
Unciv: 4.13.9 4.13.9 Significant memory improvements – should allow for much larger maps on memory-constrained devices! CPU performance improvements Solved rare automation crashes with escorted units Continue Reading →
Unciv: 4.13.8 4.13.8 Allowed starting Scenarios, including Multiplayer, through the ‘New Game’ screen! 😀 WLTK + continuous rendering no longer cause city tiles to be dimmed Fixed Scenario mods being undownloadable and needing to restart game to access Scenario pick… Continue Reading →
Unciv: 4.13.7 4.13.7 Performance improvements! Added Barbarian image variants for AbsoluteUnits by Pelo AI is displeased when you become the new ally of a city-state it was the ally of kick/skip turn in mutliplayer only active if the game contains the current player ID Continue Reading →