Pixel Wheels 0.26.0 is here! Finally It’s here, Pixel Wheels 0.26.0 is available for download! Major changes If you have been following my status updates, none of this will be new to you, but here is a summary of the major changes brought by this new version. New track: “The Islan… Continue Reading →
Unciv: 4.13.6 4.13.6 Performance improvements! AI prioritizes unit upgrades over purchasing new constructions Units are not added to cities in resistance if non-resistant cities are available Continue Reading →
August status update, has Pixel Wheels been released? Release or not? So, has the new version of Pixel Wheels been released? Well… not yet… but it’s almost there! Translators have updated their translations (thanks!), I did a few adjustments and a bunch of testing. It looks good so far. Final adjustme… Continue Reading →
Unciv: 4.13.5 4.13.5 Modding: Make event choices ruleset objects, with standard ‘uniques’ field Added ‘AI choice weight’ for event choices, techs, policies and promotions Moved screen orientation setting from advanced tab to display tab Performance: only trigger p… Continue Reading →
Unciv: 4.13.4 4.13.4 Don’t allow constructing stockpiled-resource-requiring constructions when lacking the resources Consume stockpiled resources when purchasing constructions that require them Don’t show ‘ok’ ruleset validations when starting a new game Set ‘auto a… Continue Reading →
Unciv: 4.13.3 4.13.3 Fixed ‘conquer city’ automation crash Minor memory performance improvements Natural wonders uniques generalized to work for terrain feature as well Prep work for unit-based Events 🙂 Dev console displays enum options correctly when given incorre… Continue Reading →
Unciv: 4.13.2 4.13.2 Removed ‘continuous rendering’ setting, should always be false since Actions ‘override’ this and all our animations use Actions Resolved – City overview updates when entering a city via it, changing info, and exiting Fixed ‘don’t settle cities’… Continue Reading →
Unciv: 4.13.1 4.13.1 Unit statuses, which are temporary promotions! Can be applied with ‘This Unit gains the [promotion] status for [positiveAmount] turn(s)’ Can be removed with ‘This Unit loses the [promotion] status’ When selecting a unit, show only arrows relev… Continue Reading →