Unciv: 4.13.0 4.13.0 Revert ‘perf: Compute ‘missing from minimum’ stats only when necessary’ perf: Compute ‘missing from minimum’ stats only when necessary Fixed Civilopedia not showing non-unique buildings and units on techs UI: Show terrain icons in text UI: Fade … Continue Reading →
Unciv: 4.12.19 4.12.19 Multiplayer: Add button to skip current player after 24h inactivity Strategic balance applies only to major civs, as per Civ V Automated settlers take conditionals on settling locations into account Modding: Added ruleset validation that 2 poli… Continue Reading →
Unciv: 4.12.18 4.12.18 Reduced (uncompressed) save file size by 15%, with 15% pending later versions Multiplayer improvements: Add descriptor (you/friend name/unknown) to current player Auto-download missing mods when joining multiplayer game Can force-resign any hu… Continue Reading →
July status update, Pixel Wheels progress Introduction So, in my last status update I said there would probably be a Pixel Wheels release in July and… it did not happen. Vacations and planned surgery did not help making this month super productive 😁. I nevertheless made some progress… Continue Reading →
Unciv: 4.12.17 4.12.17 Modding: More unit uniques applicable globally Recognize Tutorials.json file in ruleset validation ‘Unavailable’ promotions are unavailable in UI as well Can go to war with no warmongering penalties if allied or protected city-states have bee… Continue Reading →
Unciv: 4.12.16 4.12.16 Fixed world wrap for games saved during 4.12.15 ‘gain control over tiles’ trigger leaves your tiles alone By SomeTroglodyte: Fix new improvements becoming visible on non-observed tiles Fix rare crash opening overview on turn 0 Console command … Continue Reading →