Unciv: 4.13.8 4.13.8 Allowed starting Scenarios, including Multiplayer, through the ‘New Game’ screen! 😀 WLTK + continuous rendering no longer cause city tiles to be dimmed Fixed Scenario mods being undownloadable and needing to restart game to access Scenario pick… Continue Reading →
Unciv: 4.13.7 4.13.7 Performance improvements! Added Barbarian image variants for AbsoluteUnits by Pelo AI is displeased when you become the new ally of a city-state it was the ally of kick/skip turn in mutliplayer only active if the game contains the current player ID Continue Reading →
Pixel Wheels 0.26.0 is here! Finally It’s here, Pixel Wheels 0.26.0 is available for download! Major changes If you have been following my status updates, none of this will be new to you, but here is a summary of the major changes brought by this new version. New track: “The Islan… Continue Reading →
Unciv: 4.13.6 4.13.6 Performance improvements! AI prioritizes unit upgrades over purchasing new constructions Units are not added to cities in resistance if non-resistant cities are available Continue Reading →
August status update, has Pixel Wheels been released? Release or not? So, has the new version of Pixel Wheels been released? Well… not yet… but it’s almost there! Translators have updated their translations (thanks!), I did a few adjustments and a bunch of testing. It looks good so far. Final adjustme… Continue Reading →
Unciv: 4.13.5 4.13.5 Modding: Make event choices ruleset objects, with standard ‘uniques’ field Added ‘AI choice weight’ for event choices, techs, policies and promotions Moved screen orientation setting from advanced tab to display tab Performance: only trigger p… Continue Reading →
Unciv: 4.13.4 4.13.4 Don’t allow constructing stockpiled-resource-requiring constructions when lacking the resources Consume stockpiled resources when purchasing constructions that require them Don’t show ‘ok’ ruleset validations when starting a new game Set ‘auto a… Continue Reading →
Unciv: 4.13.3 4.13.3 Fixed ‘conquer city’ automation crash Minor memory performance improvements Natural wonders uniques generalized to work for terrain feature as well Prep work for unit-based Events 🙂 Dev console displays enum options correctly when given incorre… Continue Reading →