Unciv: 4.13.14 4.13.14 Ruleset validation for personalities with victory types not present in ruleset Added mod download percentage tracking Adjacent tiles updated when tile in changed in map editor, to update relevant edge tile images Remove ‘-0 HP’ from city attack… Continue Reading →
Unciv: 4.13.13 4.13.13 Minimized MP game update IO by ignoring games older than 2 weeks for ‘update all’ Resolved ANRs when pausing game due to game clone time Resolved ANRs when starting a new game (checking for multuplayer server connection) Protect terrainImage ag… Continue Reading →
Unciv: 4.13.12 4.13.12 Cannot have 2 research agreements at once due to counteroffers Modding: Added ‘upon losing/gaining the [promotion] status’ unit triggers Mod branch parsing (downloading from user input url) can now handle branch names containing ‘/’ Fixed ‘Top’… Continue Reading →
Unciv: 4.13.11 4.13.11 Better AI evaluation for ‘win the game’ buildings Modding: Trigger uniques from religious beliefs activate correctly Added ‘removing the [promotion] promotion/status’ unit action modifier Added ‘upon gaining/losing [promotionName] promotion’ u… Continue Reading →
Unciv: 4.13.10 4.13.10 Tilesets: Added edge tile images! Great prophets bought in city with different religion do not get incorrect warning popup Getting all resources does not eliminate WLTK day modding: Added validations for ‘replaces’ being set when ‘uniqueTo’ is … Continue Reading →
Unciv: 4.13.9 4.13.9 Significant memory improvements – should allow for much larger maps on memory-constrained devices! CPU performance improvements Solved rare automation crashes with escorted units Continue Reading →
Unciv: 4.13.8 4.13.8 Allowed starting Scenarios, including Multiplayer, through the ‘New Game’ screen! 😀 WLTK + continuous rendering no longer cause city tiles to be dimmed Fixed Scenario mods being undownloadable and needing to restart game to access Scenario pick… Continue Reading →