Unciv: 4.13.2 4.13.2 Removed ‘continuous rendering’ setting, should always be false since Actions ‘override’ this and all our animations use Actions Resolved – City overview updates when entering a city via it, changing info, and exiting Fixed ‘don’t settle cities’… Continue Reading →
Unciv: 4.13.1 4.13.1 Unit statuses, which are temporary promotions! Can be applied with ‘This Unit gains the [promotion] status for [positiveAmount] turn(s)’ Can be removed with ‘This Unit loses the [promotion] status’ When selecting a unit, show only arrows relev… Continue Reading →
Unciv: 4.13.0 4.13.0 Revert ‘perf: Compute ‘missing from minimum’ stats only when necessary’ perf: Compute ‘missing from minimum’ stats only when necessary Fixed Civilopedia not showing non-unique buildings and units on techs UI: Show terrain icons in text UI: Fade … Continue Reading →
Unciv: 4.12.19 4.12.19 Multiplayer: Add button to skip current player after 24h inactivity Strategic balance applies only to major civs, as per Civ V Automated settlers take conditionals on settling locations into account Modding: Added ruleset validation that 2 poli… Continue Reading →
Unciv: 4.12.18 4.12.18 Reduced (uncompressed) save file size by 15%, with 15% pending later versions Multiplayer improvements: Add descriptor (you/friend name/unknown) to current player Auto-download missing mods when joining multiplayer game Can force-resign any hu… Continue Reading →