July status update, Pixel Wheels progress Introduction So, in my last status update I said there would probably be a Pixel Wheels release in July and… it did not happen. Vacations and planned surgery did not help making this month super productive 😁. I nevertheless made some progress… Continue Reading →
Unciv: 4.12.17 4.12.17 Modding: More unit uniques applicable globally Recognize Tutorials.json file in ruleset validation ‘Unavailable’ promotions are unavailable in UI as well Can go to war with no warmongering penalties if allied or protected city-states have bee… Continue Reading →
Unciv: 4.12.16 4.12.16 Fixed world wrap for games saved during 4.12.15 ‘gain control over tiles’ trigger leaves your tiles alone By SomeTroglodyte: Fix new improvements becoming visible on non-observed tiles Fix rare crash opening overview on turn 0 Console command … Continue Reading →
Unciv: 4.12.15 4.12.15 Modding: Validate mod folder names and catch misspellings Improvement Unique converted to trigger – ‘Gain control over [tileFilter] tiles in a [amount]-tile radius’ Resolved map type generation errors kudos @SomeTroglodyte Automated workers p… Continue Reading →
Unciv: 4.12.14 4.12.14 Add CLI argument to specify the data directory – this will allow native install on Windows, hopefully Modding: New unit triggers to gain/lose movement points AI citizen focus improvements – By EmperorPinguin Correct spelling of ‘Svannah’ to ‘Sa… Continue Reading →
Unciv: 4.12.13 4.12.13 Special nuke animation, to make it feel more momentous Better repeatable unique randomization Modding: mapUnitFilter no longer errors for correct values Better display of ‘object is missing a name’ errors Fix endless loop when many units can t… Continue Reading →
Unciv: 4.12.12 4.12.12 Terrain civilopedia displays improvements that can be placed Fixed paradrop to areas outside of movement range Fix number translation removing 0 digits from strings like ‘1,023’ Modding: Catch & fix unknown json filenames Added autoreplace… Continue Reading →