Unciv: 4.12.1 4.12.1 Performance improvements ‘join war’ offers only valid if can declare war Added ‘Will not be replaced by automated units’ unique By tuvus: Defeated civilizations don’t use spies Spies deselect when moved on map Civs can no longer declare war rig… Continue Reading →
Unciv: 4.12.0 4.12.0 Fixed spy automation crash By tuvus: Personality implementation AI is more likely to sign Defensive pacts Giving the AI good trades is stored as credit Fix election crash By SomeTroglodyte: Map editor can place improvements again Reduce size … Continue Reading →
Unciv: 4.11.19 4.11.19 New unique trigger: ‘<upon expending a [mapUnitFilter] unit>’ Console: city addtile <cityName> takes an optional [radius] parameter civ addtech / civ removetech commands By SomeTroglodyte: Use Events for moddable, floating ‘Tutor… Continue Reading →
Unciv: 4.11.18 4.11.18 We passed 1000 versions! 😀 ‘(modified by game speed)’ modifier Fixed ‘Promotes all spies [amount] time(s)’ crash By SomeTroglodyte: UX: Dev Console easier to use without installing keyboard apps Improve update of ‘Last seen improvement’ Rewo… Continue Reading →
April-May status update, return of the rotating camera! Introduction Another 2-months-at-a-time update because real-world life kept me really busy lately. This report will be about Pixel Wheels again. The rotating camera is back! Pixel Wheels camera initially rotated so that the player vehicle was always po… Continue Reading →
Unciv: 4.11.17 4.11.17 Unavailable techs work well with tech picker screen Added ruleset check for resource uniques with resource conditionals By tuvus: Added an option to disable move by long press Fixed spy steal tech timer Spy max rank can be modded By SomeTrogl… Continue Reading →
Unciv: 4.11.16 4.11.16 AI no longer trusts you on resource trades if you cut deals short Added ‘per every X countables’ modifier Add unit name and building name countables By SomeTroglodyte: Allow mod sounds to be selected as multiplayer notification sound Allow acc… Continue Reading →