Unciv: 4.13.12 4.13.12 Cannot have 2 research agreements at once due to counteroffers Modding: Added ‘upon losing/gaining the [promotion] status’ unit triggers Mod branch parsing (downloading from user input url) can now handle branch names containing ‘/’ Fixed ‘Top’… Continue Reading →
Unciv: 4.13.11 4.13.11 Better AI evaluation for ‘win the game’ buildings Modding: Trigger uniques from religious beliefs activate correctly Added ‘removing the [promotion] promotion/status’ unit action modifier Added ‘upon gaining/losing [promotionName] promotion’ u… Continue Reading →
Unciv: 4.13.10 4.13.10 Tilesets: Added edge tile images! Great prophets bought in city with different religion do not get incorrect warning popup Getting all resources does not eliminate WLTK day modding: Added validations for ‘replaces’ being set when ‘uniqueTo’ is … Continue Reading →
Unciv: 4.13.9 4.13.9 Significant memory improvements – should allow for much larger maps on memory-constrained devices! CPU performance improvements Solved rare automation crashes with escorted units Continue Reading →
Unciv: 4.13.8 4.13.8 Allowed starting Scenarios, including Multiplayer, through the ‘New Game’ screen! 😀 WLTK + continuous rendering no longer cause city tiles to be dimmed Fixed Scenario mods being undownloadable and needing to restart game to access Scenario pick… Continue Reading →
Unciv: 4.13.7 4.13.7 Performance improvements! Added Barbarian image variants for AbsoluteUnits by Pelo AI is displeased when you become the new ally of a city-state it was the ally of kick/skip turn in mutliplayer only active if the game contains the current player ID Continue Reading →
Pixel Wheels 0.26.0 is here! Finally It’s here, Pixel Wheels 0.26.0 is available for download! Major changes If you have been following my status updates, none of this will be new to you, but here is a summary of the major changes brought by this new version. New track: “The Islan… Continue Reading →