Why average FPS and 1% low FPS are misleading A new benchmarking mode Until now, SuperTuxKart didn’t have an easy way for anyone to test the performance of the game on their system : Enabling the integrated FPS counter could give an estimate, but it required work from the user and suffered from … Continue Reading →
Unciv: 4.12.8 4.12.8 Performance improvements Better simulation automation Added missing deprecation validation for unit uniques By SomeTroglodyte: Translation updates work for diacritic-using languages For languages with special number characters, translate numbe… Continue Reading →
Unciv: 4.12.7 4.12.7 AI: Better placement for Great Improvements City focus resets to default when annexed Allow multiplication for event triggers ‘Consumes resources’ unique not displayed twice for constructions in city screen Added promotionName as possible value … Continue Reading →
Unciv: 4.12.6 4.12.6 Many performance improvements! By SomeTroglodyte: Support for languages using Diacritics (e.g. Bangla) By tuvus: Improved unit automation for defending cities Warmongering doesn’t apply to civs that are angry at the target civ Optimize scree… Continue Reading →
Unciv: 4.12.5 4.12.5 Re-add ‘construct great improvement’ automation for great units that can’t do their main actions Promotion added to unit already containing that promotion, does not retrigger trigger uniques ‘Unavailable’ units cannot be upgraded to By SeventhM:… Continue Reading →
Unciv: 4.12.4 4.12.4 Modding version! Triggered uniques accept multiplying modifiers Better ‘Withdraws before melee combat’ unique Clearer ‘no damage penalty for wounded units’ unique Countables for Cities, Units, Buildings allow filters Performance improvements f… Continue Reading →
Unciv: 4.12.3 4.12.3 Modding: ‘after [amount] turns’ -> ‘after turn number [amount]’ ‘before [amount] turns’ -> ‘before turn number [amount]’ ‘when number of [countable] is greater than [countable]’ -> ‘when number of [countable] is more than [countable]’ … Continue Reading →