Unciv: 4.12.4 4.12.4 Modding version! Triggered uniques accept multiplying modifiers Better ‘Withdraws before melee combat’ unique Clearer ‘no damage penalty for wounded units’ unique Countables for Cities, Units, Buildings allow filters Performance improvements f… Continue Reading →
Unciv: 4.12.3 4.12.3 Modding: ‘after [amount] turns’ -> ‘after turn number [amount]’ ‘before [amount] turns’ -> ‘before turn number [amount]’ ‘when number of [countable] is greater than [countable]’ -> ‘when number of [countable] is more than [countable]’ … Continue Reading →
Unciv: 4.12.2 4.12.2 Tech, policy, unit and terrain uniques provide multiplied uniques with ‘for every [countable]’ / ‘for every [amount] [countable]’ modifiers Many performance improvements Units teleport out of open borders on war declaration Inquisitors go out of… Continue Reading →
Unciv: 4.12.1 4.12.1 Performance improvements ‘join war’ offers only valid if can declare war Added ‘Will not be replaced by automated units’ unique By tuvus: Defeated civilizations don’t use spies Spies deselect when moved on map Civs can no longer declare war rig… Continue Reading →
Unciv: 4.12.0 4.12.0 Fixed spy automation crash By tuvus: Personality implementation AI is more likely to sign Defensive pacts Giving the AI good trades is stored as credit Fix election crash By SomeTroglodyte: Map editor can place improvements again Reduce size … Continue Reading →
Unciv: 4.11.19 4.11.19 New unique trigger: ‘<upon expending a [mapUnitFilter] unit>’ Console: city addtile <cityName> takes an optional [radius] parameter civ addtech / civ removetech commands By SomeTroglodyte: Use Events for moddable, floating ‘Tutor… Continue Reading →