Unciv: 4.12.3 4.12.3 Modding: ‘after [amount] turns’ -> ‘after turn number [amount]’ ‘before [amount] turns’ -> ‘before turn number [amount]’ ‘when number of [countable] is greater than [countable]’ -> ‘when number of [countable] is more than [countable]’ … Continue Reading →
Unciv: 4.12.2 4.12.2 Tech, policy, unit and terrain uniques provide multiplied uniques with ‘for every [countable]’ / ‘for every [amount] [countable]’ modifiers Many performance improvements Units teleport out of open borders on war declaration Inquisitors go out of… Continue Reading →
Unciv: 4.12.1 4.12.1 Performance improvements ‘join war’ offers only valid if can declare war Added ‘Will not be replaced by automated units’ unique By tuvus: Defeated civilizations don’t use spies Spies deselect when moved on map Civs can no longer declare war rig… Continue Reading →
Unciv: 4.12.0 4.12.0 Fixed spy automation crash By tuvus: Personality implementation AI is more likely to sign Defensive pacts Giving the AI good trades is stored as credit Fix election crash By SomeTroglodyte: Map editor can place improvements again Reduce size … Continue Reading →
Unciv: 4.11.19 4.11.19 New unique trigger: ‘<upon expending a [mapUnitFilter] unit>’ Console: city addtile <cityName> takes an optional [radius] parameter civ addtech / civ removetech commands By SomeTroglodyte: Use Events for moddable, floating ‘Tutor… Continue Reading →
Unciv: 4.11.18 4.11.18 We passed 1000 versions! 😀 ‘(modified by game speed)’ modifier Fixed ‘Promotes all spies [amount] time(s)’ crash By SomeTroglodyte: UX: Dev Console easier to use without installing keyboard apps Improve update of ‘Last seen improvement’ Rewo… Continue Reading →