Unciv: 4.10.22 4.10.22 Policy tables no longer repeat on some height/width configurations Discard all pending trade requests on both sides when war is declared Memory performance improvements Personalities.json no longer precludes generating translations Fix loop whe… Continue Reading →
Unciv: 4.10.21 4.10.21 Fixed ruleset-dependant building filter activating when initializing ruleset Fixed endless loop when unit tries to reach a tile it can pillage, but can’t Fixed rare crash on city-state diplomatic relationship update Fix loop when improvement is… Continue Reading →
Unciv: 4.10.20 4.10.20 Modded units can construct improvements on impassible tiles By woo1127: Added multi filter support for BuildingFilter Fixed error message of ConditionalBuilding Better tundra color – By Caballero-Arepa Allow improvements that don’t need featu… Continue Reading →
Unciv: 4.10.19 4.10.19 Fixed group natural wonders only spawning in single tile Fixed crash entering trade from overview on other player’s turn Fix visual bug in event when more than one trigger is activated by a choice Workers cannot repair improvements in enemy ter… Continue Reading →
Unciv: 4.10.18: Revert "Worker automation takes city focus and civ personality into a… 4.10.18 Performance improvements! Religious victory no longer causes crash Worker automation takes city focus and civ personality into account evaluating stats Free buildings granted properly when era-free cities also granted ‘Connect road’ unit action… Continue Reading →
Unciv: 4.10.17 4.10.17 Added Events, moddable choices for triggering uniques! By tuvus: Fixed swapping a unit with a unit that is escorting Next turn button reactivates after closing a popup menu River terraform – By SomeTroglodyte New language – Norwegian – by Fl… Continue Reading →
Unciv: 4.10.16 4.10.16 Allow multifilter uniques to count for filtering By tuvus: Skip next unit button (right-click option) Better Unit Actions Sorting By SomeTroglodyte: City filters for cities in resistance and being razed Competition quests in progress display… Continue Reading →
February 2024 update, Pixel Wheels hit effect For this February status update, I want to show the work I have been doing on Pixel Wheels “hit effect”. The “hit effect” is what happens when a vehicle is hit by a gun bullet, a missile, or triggers a mine. Up to know when this happens, the vehicle m… Continue Reading →
Unciv: 4.10.15 4.10.15 Changed tech trigger to accept tech filters By SomeTroglodyte: Improve DiplomacyScreen UX (nation icons) on cramped screens Move DiplomacyScreen close button to top right Validation warning Suppression as Unique or modifier UI: Fix options pop… Continue Reading →