February 2024 update, Pixel Wheels hit effect For this February status update, I want to show the work I have been doing on Pixel Wheels “hit effect”. The “hit effect” is what happens when a vehicle is hit by a gun bullet, a missile, or triggers a mine. Up to know when this happens, the vehicle m… Continue Reading →
Unciv: 4.10.15 4.10.15 Changed tech trigger to accept tech filters By SomeTroglodyte: Improve DiplomacyScreen UX (nation icons) on cramped screens Move DiplomacyScreen close button to top right Validation warning Suppression as Unique or modifier UI: Fix options pop… Continue Reading →
Unciv: 4.10.14 4.10.14 AI tile evaluation considers Faith Civ-wide uniques for city-wide resources Added ‘city addbuilding’, ‘city removebuilding’ console commands Add unique to conditionally control construction costs Added conditional for exact amount of population… Continue Reading →
Unciv: 4.10.13 4.10.13 Add AI for land-based nuke units Keep opened mods open and at top of list when reloading mods in ‘locate mod errors’ tab above/below HP conditionals work outside of combat update uniques upon taking damage and other situations By SomeTroglodyte… Continue Reading →
Unciv: 4.10.12 4.10.12 Terraform unique triggerable from improvements By SomeTroglodyte: Right-click/longpress for World screen city buttons Fix some uses of ‘hidden from users’ modifer Fix fortified units upgraded to unfortifyable ones keeping fortification Empire … Continue Reading →
Unciv: 4.10.11 4.10.11 Terraforming unique! ‘Turn this tile into a [terrainName] tile’ Fix timed uniques without other conditionals Only allow a trigger-based unit action if actionable By SomeTroglodyte: Conditional ‘While Researching’ External links: Right-click an… Continue Reading →
Unciv: 4.10.10 4.10.10 By SomeTroglodyte: Great Person Point breakdown UI in city Fix creating odd-width rectangular no-wrap maps By SeventhM: Allow barb camps to function after giving ruins effects Conditional for building in amount of cities AutoAssign Populati… Continue Reading →
Unciv: 4.10.9 4.10.9 Allow lower-case ‘all’ for all filters Initial Civ Personality implementation – By SeventhM By SomeTroglodyte: Autoplay menu cleanup Key binding categories properly sorted in options popup By tuvus: Workers wake up on tile expansion Continue Reading →
Unciv: 4.10.8-jdkTest: SomeTrog’s versioning test – compile on jdk 17 FOR jre 11, includes g… 4.10.8-jdkTest Continue Reading →
Unciv: 4.10.8 4.10.8 Fixed unhappiness effect when at 0 happiness All BaseUnit uniques, e.g. Never appears as a Barbarian unit, Limited to [amount] per Civilization, can be placed on unit type By SeventhM: Add unique for increasing price every time it’s built Fix m… Continue Reading →