Unciv: 4.10.14 4.10.14 AI tile evaluation considers Faith Civ-wide uniques for city-wide resources Added ‘city addbuilding’, ‘city removebuilding’ console commands Add unique to conditionally control construction costs Added conditional for exact amount of population… Continue Reading →
Unciv: 4.10.13 4.10.13 Add AI for land-based nuke units Keep opened mods open and at top of list when reloading mods in ‘locate mod errors’ tab above/below HP conditionals work outside of combat update uniques upon taking damage and other situations By SomeTroglodyte… Continue Reading →
Unciv: 4.10.12 4.10.12 Terraform unique triggerable from improvements By SomeTroglodyte: Right-click/longpress for World screen city buttons Fix some uses of ‘hidden from users’ modifer Fix fortified units upgraded to unfortifyable ones keeping fortification Empire … Continue Reading →
Unciv: 4.10.11 4.10.11 Terraforming unique! ‘Turn this tile into a [terrainName] tile’ Fix timed uniques without other conditionals Only allow a trigger-based unit action if actionable By SomeTroglodyte: Conditional ‘While Researching’ External links: Right-click an… Continue Reading →
Unciv: 4.10.10 4.10.10 By SomeTroglodyte: Great Person Point breakdown UI in city Fix creating odd-width rectangular no-wrap maps By SeventhM: Allow barb camps to function after giving ruins effects Conditional for building in amount of cities AutoAssign Populati… Continue Reading →
Unciv: 4.10.9 4.10.9 Allow lower-case ‘all’ for all filters Initial Civ Personality implementation – By SeventhM By SomeTroglodyte: Autoplay menu cleanup Key binding categories properly sorted in options popup By tuvus: Workers wake up on tile expansion Continue Reading →
Unciv: 4.10.8-jdkTest: SomeTrog’s versioning test – compile on jdk 17 FOR jre 11, includes g… 4.10.8-jdkTest Continue Reading →
Unciv: 4.10.8 4.10.8 Fixed unhappiness effect when at 0 happiness All BaseUnit uniques, e.g. Never appears as a Barbarian unit, Limited to [amount] per Civilization, can be placed on unit type By SeventhM: Add unique for increasing price every time it’s built Fix m… Continue Reading →
January 2024 update, Pixel Wheels new track Following my 2023 wrap up, here is the first status update where I focus on a single topic for the month, with the hope of making the update a more enjoyable read. This month I finished Pixel Wheels new track: “The island”. The track starts with a tigh… Continue Reading →
Unciv: 4.10.7 4.10.7 Allow city filters to be multifilters and not throw ruleset errors Korean science boost only applies for buildings in capital By SeventhM: Avoid crash from city combantants with combatant conditional Split Strat Balance and Legend Start into th… Continue Reading →