FGD Planets
FGD Planets
FOSS game & dev news
Skip to content
  • About
  • Sources

Mobile

There are 687 posts filed in Mobile (this is page 24 of 69).

Post navigation

Unciv: 4.10.14

4.10.14
AI tile evaluation considers Faith
Civ-wide uniques for city-wide resources
Added ‘city addbuilding’, ‘city removebuilding’ console commands
Add unique to conditionally control construction costs
Added conditional for exact amount of population…

Continue Reading →
Games Planet in 4x, Mobile, Strategy | 2024-02-28 | Comment

Unciv: 4.10.13

4.10.13
Add AI for land-based nuke units
Keep opened mods open and at top of list when reloading mods in ‘locate mod errors’ tab
above/below HP conditionals work outside of combat
update uniques upon taking damage and other situations
By SomeTroglodyte…

Continue Reading →
Games Planet in 4x, Mobile, Strategy | 2024-02-26 | Comment

Unciv: 4.10.12

4.10.12
Terraform unique triggerable from improvements
By SomeTroglodyte:

Right-click/longpress for World screen city buttons
Fix some uses of ‘hidden from users’ modifer
Fix fortified units upgraded to unfortifyable ones keeping fortification
Empire …

Continue Reading →
Games Planet in 4x, Mobile, Strategy | 2024-02-24 | Comment

Unciv: 4.10.11

4.10.11
Terraforming unique! ‘Turn this tile into a [terrainName] tile’
Fix timed uniques without other conditionals
Only allow a trigger-based unit action if actionable
By SomeTroglodyte:

Conditional ‘While Researching’
External links: Right-click an…

Continue Reading →
Games Planet in 4x, Mobile, Strategy | 2024-02-20 | Comment

Unciv: 4.10.10

4.10.10
By SomeTroglodyte:

Great Person Point breakdown UI in city
Fix creating odd-width rectangular no-wrap maps

By SeventhM:

Allow barb camps to function after giving ruins effects
Conditional for building in amount of cities

AutoAssign Populati…

Continue Reading →
Games Planet in 4x, Mobile, Strategy | 2024-02-17 | Comment

Unciv: 4.10.9

4.10.9
Allow lower-case ‘all’ for all filters
Initial Civ Personality implementation – By SeventhM
By SomeTroglodyte:

Autoplay menu cleanup
Key binding categories properly sorted in options popup

By tuvus:

Workers wake up on tile expansion

Continue Reading →
Games Planet in 4x, Mobile, Strategy | 2024-02-13 | Comment

Unciv: 4.10.8-jdkTest: SomeTrog’s versioning test – compile on jdk 17 FOR jre 11, includes g…

4.10.8-jdkTest

Continue Reading →
Games Planet in 4x, Mobile, Strategy | 2024-02-10 | Comment

Unciv: 4.10.8

4.10.8
Fixed unhappiness effect when at 0 happiness
All BaseUnit uniques, e.g. Never appears as a Barbarian unit, Limited to [amount] per Civilization, can be placed on unit type
By SeventhM:

Add unique for increasing price every time it’s built
Fix m…

Continue Reading →
Games Planet in 4x, Mobile, Strategy | 2024-02-09 | Comment

January 2024 update, Pixel Wheels new track

Following my 2023 wrap up, here is the first status update where I focus on a single topic for the month, with the hope of making the update a more enjoyable read.
This month I finished Pixel Wheels new track: “The island”.
The track starts with a tigh…

Continue Reading →
Games Planet in Mobile, Racing | 2024-02-06 | Comment

Unciv: 4.10.7

4.10.7
Allow city filters to be multifilters and not throw ruleset errors
Korean science boost only applies for buildings in capital
By SeventhM:

Avoid crash from city combantants with combatant conditional
Split Strat Balance and Legend Start into th…

Continue Reading →
Games Planet in 4x, Mobile, Strategy | 2024-02-05 | Comment

Post navigation

Planets

  • Games Planet
  • Dev Planet

Network

  • Forum
  • IRC chat

Categories

  • 4x
  • Arcade
  • Art
  • Engine
  • FPS
  • Mobile
  • Party
  • Puzzle
  • Racing
  • Roguelike
  • RPG
  • RTS
  • Simulation
  • Space
  • Sport
  • Strategy
  • Tools
  • Turnbased
  • Uncategorised
  • Voxel
  • VR
Independent Publisher empowered by WordPress