Unciv: 4.9.11 4.9.11 Fixed tech dependency related crash Unit by default not selected on turn start Added ‘upon turn end’ trigger By SomeTroglodyte: City-state bonuses respect ‘hidden from users’ modifier (UI) Politics overview diagram: Add legend popup By tuvus: … Continue Reading →
Unciv: 4.9.10 4.9.10 Add remove unit promotion unique – By PLynx01 Fix key bindings in edge case – By SomeTroglodyte By remdu: Coast spread algorithm don’y initialize with non naturally generated terrain Stop movement on Path Blocked – By itanasi Only units that … Continue Reading →
Unciv: 4.9.9 4.9.9 Finally deprecated old religion uniques By SeventhM: Avoid crash in mod checker for mods with undefined tech requirements Fix stats from tileFilter unique not working on improvements Add damage dealing unit trigger Fix not getting unique unit fr… Continue Reading →
Unciv: 4.9.8 4.9.8 Add new map types – By remdu Avoid ANRs when users select mods that take above 500ms to run checks on Add warning when buying a religious unit not of your religion – By WhoIsJohannes Allow arbitrary victory types for AI policy picking – By Sev… Continue Reading →
Unciv: 4.9.7 4.9.7 Allow city conditionals on units to upgrade to Captured military units trigger a notification for the target civ Fixed city-state type coloring ‘Can instantly construct a [improvementFilter] improvement’ works with improvementFilter Allow conditi… Continue Reading →
October-November 2023 monthly update Introduction Another double monthly update. Turns out moving to a new house is a voracious time eater… (who knew?). Here is what I still managed to get done when I was not busy emptying one house, filling another one, trying to give/trash as much… Continue Reading →
Unciv: 4.9.6 4.9.6 Connect roads automation – By willjallen Fix not getting unique unit from tile based free unit trigger – By SeventhM By Ouaz: Fix Carthage civilopedia article Add ‘UI tips’ civilopedia article Continue Reading →
Unciv: 4.9.5: Fix failing tests (#10660) 4.9.5 Start turn with unit selected Add trigger from building improvements and trigger conditional for building improvements – By SeventhM Preparation for multiple required uniques per ruleset object – By dHannasch Fixed trading with city-state throug… Continue Reading →
Unciv: 4.9.4 4.9.4 Stats from followers unique fixed City-state units work with ‘get era’ function Ruleset validation for negative-weight ruin rewards By SomeTroglodyte: Fix crash for trade notifications as Spectator / waiting for player Fix Unit rename popup offe… Continue Reading →