Unciv: 4.9.3 4.9.3 Cities you haven’t bombarded with will auto-bombard at turn end Defeated (no units/cities) hotseat multiplayer no longer appears for turns (‘player X ready’) Console: Nicer available command display By willjallen: Add tech queuing on right-click… Continue Reading →
Unciv: 4.9.2 4.9.2 Console: Added set/remove tile improvement Show available commands on empty command Added add/remove for cities By SomeTroglodyte: Fix OpenAL error Windows Events after application ends Tweak Language Pickers to scroll the selected one into vi… Continue Reading →
Unciv: 4.9.1 4.9.1 Initial scenario/dev console! By SomeTroglodyte: Map overlay toggle buttons rework Add a map import tool able to read ‘Battle for Wesnoth’ maps Fix free buildings triggering from conditionals in incorrect places – By SeventhM Add a setting to … Continue Reading →
Unciv: 4.9.0 4.9.0 City centers don’t provide resources you don’t have tech to extract AI: Settlers no longer stuck in endless loops modding: Fixed certain unit uniques with tile conditionals AI clears inquisitors from city centers to make way for spaceship units A… Continue Reading →
Unciv: 4.8.19 4.8.19 Modding: Added ‘non-[filter]’ filtering for unit filters, and multi-value filtering to all filters Modding: Added ‘[relativeAmount] Air Interception Range’ unique Dim resources on tiles not immediately visible By SomeTroglodyte: Allow controlli… Continue Reading →