Unciv: 4.17.9 4.17.9 Remove irrelevant counteroffer notifications when the trade request is invalid By EmperorPinguin: AI: better explore logic AI: reduce food weight for small cities AI: able to choose instant heal promotions AI: don’t annex cities if it causes se… Continue Reading →
Unciv: 4.17.8: Version rollout (#13693) 4.17.8 By EmperorPinguin: Perf: remove AI personality for citizen assignment AI: Update city construction evaluation of buildings + workboats Bugfix: Update WorkerAutomation.kt By SomeTroglodyte: Minor UI fix: Don’t display the WLTK fireworks over t… Continue Reading →
Mindustry: Build 150 (Beta) The highlight of this build is the re-structuring of Serpulo sectors to align with their position in the tech tree. Instead of jumping to random positions all over the planet, you will be gradually expanding your territory, starting from Ground Zero. A… Continue Reading →
Unciv: 4.17.7 4.17.7 By metablaster: Implementation for establishing embassies in diplomacy Fix for AI civilian unit escape from threat Fixed event names not being autotranslatable in mods Hide icon for city in religion overview Got rid of fake Github error messag… Continue Reading →
Unciv: 4.17.6 4.17.6 Better way to brighten colors – By touhidurrr By metablaster: Fix AI civilian unit not escaping enemy Fix translation for an unknown civilization Continue Reading →
Unciv: 4.17.5 4.17.5 By metablaster: Nukes don’t require line of sight to hit target tile Display city defense and health in cities overview tab Get notification when pantheon, religion or religion enhancement is made by other civ Add ‘upon entering combat trigger… Continue Reading →
Pixel Wheels 1.0.0 rc1 is out! This is it! After way too long, the first release candidate of Pixel Wheels is out! Let’s see what’s in the box. Difficulty levels There are now 3 difficulty levels, called Leagues: Casual, Pro and Legendary. The main difference between them is how fa… Continue Reading →
Unciv: 4.17.4 4.17.4 AI: swap spaceship parts into capital – By EmperorPinguin Allow proposing peace between warring civs in trade window – By metablaster Unique: May Paradrop to [tileFilter] tiles up to [positiveAmount] tiles away – By RobLoach Added missing demand… Continue Reading →