Unciv: 4.19.15 4.19.15 More explicit warning about large maps causing memory crashes Catch base terrains with occursOn in ruleset validation Removing improvement-creating buildings where the no city tile has the improvement, no longer crashes Cities can attack reveal… Continue Reading →
Unciv: 4.19.14 4.19.14 Add star icon to resources on map that are currently provided Consistent XP cost for next N promotions vs single promotion AI denounce automation – By unciv-loof By AutumnPizazz: Add game option to hide victory screen statistics Change ‘Set [s… Continue Reading →
Unciv: 4.19.13 4.19.13 Clear diplomatic modifiers and countdowns to resurrected civs Puppeted cities remove ‘marked for improvement by building’ markers correctly Modding: Specific uniques for gold purchase cost always override default cost Global uniques can accept… Continue Reading →
Mindustry: Build 155 (Beta) Updated bundled Java version to Java 25 Upgraded backend from SDL2 to SDL3 – this may cause new issues, report them if you see any Added support for dragging save or map files into the game window Made key names in the keybind dialog reflect the keybo… Continue Reading →
Unciv: 4.19.12 4.19.12 Policies from overridden policy branches no longer ‘stick around’ to affect the UI Added stockpiled resource stockpiles to resource overview Added ‘Set [stockpile] to [amount]’ triggered unique Don’t copy mod list download error to clipboard wi… Continue Reading →
Unciv: 4.19.11 4.19.11 ‘Unit can be promoted’ notification shows correct unit name Fixed DOF diplomacy changes for 3rd party civs Added limit to diplomatic modifiers that accumulate, specifically to negative protected-city-state modifiers City state quests are ‘consi… Continue Reading →
Unciv: 4.19.10 4.19.10 Add ‘[cityFilter] Cities of [civFilter] Civilizations’ countable – By RobLoach Food consumption by population unique – By PLynx01 Fix VictoryScreen Charts Visibility for Spectator and Layout – By SomeTroglodyte Customizable game duration during… Continue Reading →
Unciv: 4.19.9 4.19.9 Fixed mp server change on options, crashing the game Modding: Resolved ‘divide by zero’ errors in expressions by defaulting to zero Add city context to stat and resource countables – By SeventhM Continue Reading →
My Return to SuperTuxKart In 2017, I left SuperTuxKart on the highest note imaginable – a standing ovation at the Blender Conference in Amsterdam as we launched the mobile version. I believed then, and still do, that it’s better to end with a firework than fade slowly to irrel… Continue Reading →