Unciv: 4.7.10 4.7.10 BaseUnit unique-finding always takes Type uniques into account Automated AI workers now replace forts – By tuvus Fix issues when adding/removing buildings – By SeventhM NotificationAction compatibility patch – By SomeTroglodyte Text correction … Continue Reading →
Unciv: 4.7.9 4.7.9 Minor memory improvement By SomeTroglodyte: Little Promotion UX improvements Modding: Better unique-to-object compliance testing By SeventhM: Fix issues from gaining free beliefs Fix issues when transferring capitals Avoid built buildings Continue Reading →
June 2023 monthly update Introduction In June, real-life got in the way and I did not get as much done as I wanted. Still some good things happened for Pixel Wheels and Burger Party. Let’s look at them. Pixel Wheels I started a new vehicle! This time it’s an old Formula 1 car,… Continue Reading →
Unciv: 4.7.8 4.7.8 Modding: City-level resources! Display resource uniques in civilopedia Memory improvements Added notification for destruction of tile improvements via unit ability – By random271 Translation updates Continue Reading →
Unciv: 4.7.7 4.7.7 Fixed India’s ‘double unhappiness’ unique By SeventhM: Fix buildings/units not triggering and golden age stat updates Avoid crashes with incorrect condtionals Scaling purchase costs for faith/culture/science/etc. with speed Better support for la… Continue Reading →
Unciv: 4.7.6 4.7.6 “Requires a [buildingFilter] in at least [amount] cities” works correctly with filters that aren’t building names AI only buys tiles contiguous to the current city tiles Undo Move button moved to the right, so other buttons stay in place By Seven… Continue Reading →