Unciv: 4.9.7 4.9.7 Allow city conditionals on units to upgrade to Captured military units trigger a notification for the target civ Fixed city-state type coloring ‘Can instantly construct a [improvementFilter] improvement’ works with improvementFilter Allow conditi… Continue Reading →
October-November 2023 monthly update Introduction Another double monthly update. Turns out moving to a new house is a voracious time eater… (who knew?). Here is what I still managed to get done when I was not busy emptying one house, filling another one, trying to give/trash as much… Continue Reading →
Unciv: 4.9.6 4.9.6 Connect roads automation – By willjallen Fix not getting unique unit from tile based free unit trigger – By SeventhM By Ouaz: Fix Carthage civilopedia article Add ‘UI tips’ civilopedia article Continue Reading →
Unciv: 4.9.5: Fix failing tests (#10660) 4.9.5 Start turn with unit selected Add trigger from building improvements and trigger conditional for building improvements – By SeventhM Preparation for multiple required uniques per ruleset object – By dHannasch Fixed trading with city-state throug… Continue Reading →
Unciv: 4.9.4 4.9.4 Stats from followers unique fixed City-state units work with ‘get era’ function Ruleset validation for negative-weight ruin rewards By SomeTroglodyte: Fix crash for trade notifications as Spectator / waiting for player Fix Unit rename popup offe… Continue Reading →
Unciv: 4.9.3 4.9.3 Cities you haven’t bombarded with will auto-bombard at turn end Defeated (no units/cities) hotseat multiplayer no longer appears for turns (‘player X ready’) Console: Nicer available command display By willjallen: Add tech queuing on right-click… Continue Reading →