Unciv: 4.7.0 4.7.0 AI: Improved AI city location picking AI more willing to risk happiness to create a new city AI doesn’t construct Settler before Worker AI Workers remove fallout Global politics table includes current civ Fixed crash when resuming Overview scre… Continue Reading →
Unciv: 4.6.19 4.6.19 Modding: “before adopting / after adopting” conditionals accept beliefs ‘Transform’ and ‘double movement’ uniques accept conditionals AI evaluation of BuyItemsDiscount no longer crashes ‘random generated map type’ is actually random By WhoIsJo… Continue Reading →
Unciv: 4.6.18 4.6.18 Pillaged improvements have a visual indication on the icon Fixed great engineer automation trying to reach cities it can’t Fixed later civs not getting any CS quests By SomeTroglodyte: Mod checks against sellable, missing or multiple Palace(s) … Continue Reading →
Unciv: 4.6.17 4.6.17 More efficient use of the charts space – By JackRainy By SomeTroglodyte: Allow image overlay and changing world wrap in map editor Reapply ‘city focus’ on yield changes Upgrading from Unit overview improved Remove “does not support server fea… Continue Reading →
May 2023 monthly update Introduction Welcome to this May 2023 update. This month was almost entirely game-related, with some progress on Pixel Wheels and a Burger Party release! Pixel Wheels It’s now fully possible for 4 persons to play Pixel Wheels at once, on the same scree… Continue Reading →
Unciv: 4.6.16 4.6.16 By SomeTroglodyte: Unit Overview: Improving a tile is also “what the unit is doing” Replacement PlatformSaverLoader for Linux X11 systems All notifications from Overview are now temporary Politics overview no longer discloses random number of p… Continue Reading →
Unciv: 4.6.15 4.6.15 ‘Crop yield’ chart displays correct data Modding: Units can transform to any unit Fixed policy softlock from conflicting mod policies ‘Unpurchaseable’ units are properly unpurchaseable By SomeTroglodyte: Map editor update – concurrency, resou… Continue Reading →