Unciv: 4.7.15 4.7.15 By tuvus: Added defensive pact logic (not yet active, will activate in a week for multiplayer reasons) Nuke blast simulation no longer shows invisible units Show impassable tile percentage on Map Editor View summary – By SomeTroglodyte Add “Im… Continue Reading →
Unciv: 4.7.14 4.7.14 Improvements from buildings can activate ‘take over adjacent tiles’ unique Safeguard against Github connection errors AI: Better policy selection Finer-tuned Food ranking vs other stats for cities Build melee naval units to defend coastal citie… Continue Reading →
Unciv: 4.7.13 4.7.13 Improvement improvements! More accurate improvement stat previews for edge cases (e.g. removing Forest on Forest + Lumber Mill) ‘Create improvement’ uniques can create roads and remove features Set initial screen color on Desktop so it’s not b… Continue Reading →
Unciv: 4.7.12-patch2: Resolved #9887 – Improvement picker screen does not cause ‘phantom’ u… 4.7.12-patch2 Continue Reading →
Unciv: 4.7.12 4.7.12 AI workers remove detrimental features Free buildings are converted to civ-specific replacements Double-click on worked tile icon locks tile Update Windows JDK to Adoptium JDK 11 Better untyped unique recognition in mod checker – By SomeTroglody… Continue Reading →
Unciv: 4.7.11 4.7.11 By SomeTroglodyte: Civilopedia shows origin mod for objects Key shortcuts for CityScreen Nukes behave closer to Civ V Local mod folder names preserved for strangely-named mods modding: Better unique warnings By SeventhM: Fixed behaviour for u… Continue Reading →
Unciv: 4.7.10 4.7.10 BaseUnit unique-finding always takes Type uniques into account Automated AI workers now replace forts – By tuvus Fix issues when adding/removing buildings – By SeventhM NotificationAction compatibility patch – By SomeTroglodyte Text correction … Continue Reading →