September 2023 monthly update Introduction Welcome to this September 2023 update! I had Burger Party and Nanonote releases planned for this month, but that did not happen. I did however release version 0.25.1 of Pixel Wheels. Pixel Wheels 0.25.0 had a bug where it would complain ab… Continue Reading →
Unciv: 4.8.13 4.8.13 By SeventhM: Fix auto assign production not working after a building is built Fix consuming resources not being affected by conditionals By SomeTroglodyte: Allow games with zero researched techs to be ‘before’ the Ancient Era Minor Fix: Victo… Continue Reading →
Unciv: 4.8.12 4.8.12 Automated units can fortify/set up/other actions AI now uses free tech points – By tuvus By SomeTroglodyte: Align ruleset icons in text to font metrics Continue Reading →
Unciv: 4.8.11 4.8.11 Religion fixes: Great Prophets spawn again Civilian units can get promotions upon being built (Great Mosque of Djenne) Missionaries consumed upon expending all usages By SomeTroglodyte: Fade in/out for City Ambiance Sounds Fix Tutorial loader… Continue Reading →
Unciv: 4.8.10 4.8.10 Performance enhancement for first turn AI settling Modding: Added UnitAction unique type for modder clarity and ruleset validation Converted ‘May enhance a religion’ , ‘May found a religion’ uniques to UnitAction Golden age points decrease wit… Continue Reading →
Unciv: 4.8.9 4.8.9 New online multiplayer no longer stuck when first player is human spectator Modding: Replaced old religion style actions! Paves the way for unit action generalization Mod checker displays all unknown uniques By SomeTroglodyte: Pedia pixel unit… Continue Reading →
Unciv: 4.8.8 4.8.8 performance: Faster ruleset validation Faster ruleset loading modding: Added json schemas for autocomplete and error detection By tuvus: AI Open Borders Offer fix Fix Nuke Notification Fix City construction context menu changing Puppets – By… Continue Reading →