June 2023 monthly update Introduction In June, real-life got in the way and I did not get as much done as I wanted. Still some good things happened for Pixel Wheels and Burger Party. Let’s look at them. Pixel Wheels I started a new vehicle! This time it’s an old Formula 1 car,… Continue Reading →
Unciv: 4.7.8 4.7.8 Modding: City-level resources! Display resource uniques in civilopedia Memory improvements Added notification for destruction of tile improvements via unit ability – By random271 Translation updates Continue Reading →
Unciv: 4.7.7 4.7.7 Fixed India’s ‘double unhappiness’ unique By SeventhM: Fix buildings/units not triggering and golden age stat updates Avoid crashes with incorrect condtionals Scaling purchase costs for faith/culture/science/etc. with speed Better support for la… Continue Reading →
Unciv: 4.7.6 4.7.6 “Requires a [buildingFilter] in at least [amount] cities” works correctly with filters that aren’t building names AI only buys tiles contiguous to the current city tiles Undo Move button moved to the right, so other buttons stay in place By Seven… Continue Reading →
Unciv: 4.7.5 4.7.5 Solved concurrency crashes due to players keypress-activating disabled buttons ‘liberate city and resurrect civ’ no longer crashes AI no longer purchases non-contiguous tiles City name translation for conquered popup does not get icon Promotion p… Continue Reading →
Unciv: 4.7.4 4.7.4 Zoom in/out of history charts – By JackRainy Removing old buildings on enemy capital (when not last city) no longer crashes Liberating city with multiple units in it no longer errors By SomeTroglodyte: Fixed ruleset error crashes Fixed loading … Continue Reading →
Unciv: 4.7.3 4.7.3 Linked Unit Types and Promotions in Civilopedia Added new unique – “Automatically built in all cities where it is buildable” By SeventhM: Added unique “May travel on Water tiles without embarking” Change the default cost of buildings and the def… Continue Reading →