Unciv: 4.7.19 4.7.19 “Jump To Destination” Unit Action Button for units that are moving – By huckdogg Automated units do not autopromote by default (changeable by options setting) Defensive pact allies meet aggressor civ so they can declare war on them Modding: GPP… Continue Reading →
Unciv: 4.7.18 4.7.18 Resolved ANRs on new game screen with a lot of maps Fixed errors when cloning civs that should open policy picker By SeventhM: Fix promotions being available when they shouldn’t Allow buildings to require population, Allow buildings to use cond… Continue Reading →
Unciv: 4.7.17 4.7.17 Free naval units are always added to coastal cities Can offer Research agreements with gold, if other civ can’t cover the cost – By tuvus By SomeTroglodyte: Can select tile north of city for bombarding Fixed ‘Transfer Movement’ stopping healin… Continue Reading →
Unciv: 4.7.16 4.7.16 Undo button in Multiplayer no longer changes ‘next turn’ button By SomeTroglodyte: Fix minimum votes needed for a diplomatic victory Mods can add Victory illustrations Add setting for unit upgrades for automated units – By jlmcdonnell By huck… Continue Reading →
Pixel Wheels 0.25.0 is out! Finally, after way too long, here is version 0.25.0 of Pixel Wheels! Let’s see what’s in the box. Split-screen multi-player This has been requested for a long time. Pixel Wheels multi-player support was limited to 2 players sharing a single screen, the… Continue Reading →
Unciv: 4.7.15 4.7.15 By tuvus: Added defensive pact logic (not yet active, will activate in a week for multiplayer reasons) Nuke blast simulation no longer shows invisible units Show impassable tile percentage on Map Editor View summary – By SomeTroglodyte Add “Im… Continue Reading →
Unciv: 4.7.14 4.7.14 Improvements from buildings can activate ‘take over adjacent tiles’ unique Safeguard against Github connection errors AI: Better policy selection Finer-tuned Food ranking vs other stats for cities Build melee naval units to defend coastal citie… Continue Reading →
Unciv: 4.7.13 4.7.13 Improvement improvements! More accurate improvement stat previews for edge cases (e.g. removing Forest on Forest + Lumber Mill) ‘Create improvement’ uniques can create roads and remove features Set initial screen color on Desktop so it’s not b… Continue Reading →