Unciv: 4.4.5 4.4.5 Modding: Added “upon discovering a Natural Wonder”, “upon founding a city” triggers Added conditionals for above and below resource amounts Great general unique accepts conditionals – @SpacedOutChicken Allow placing Barbarian encampments in map… Continue Reading →
Unciv: 4.4.4 4.4.4 Better generation for all map types Include forked repos in github search – By FiretronP75 AI doesn’t declare war until it’s sufficiently built up Continue Reading →
Unciv: 4.4.3 4.4.3 Version 800! Can pick a policy with enough culture even if you have no cities Korea’s unique applies to Library Notifications scroll retains position Displayed Great Person point requirements always take game speed into account Conditioned trigge… Continue Reading →
Unciv: 4.4.2 4.4.2 Added trigger conditions framework! Advanced game options hidden by default for faster initial game Great prophets do not spawn to pantheons that cannot become religions Fixed Reliquary belief Continue Reading →
Unciv: 4.4.1 4.4.1 New tile visibility framework! Differentiated attackable from visible tiles per Civ V Tiles 1 step out of bounds of visibility are visible if they’re higher than current tile Higher tiles can be visible beyond non-visible, hidden tiles Damage b… Continue Reading →
Unciv: 4.4.0 4.4.0 Fixed battle table uneven when only one side has modifiers “Street fighter” style of health bars, different colors for ‘definite damage’ and ‘possible damage’ Pathfinding avoids embarkation when possible Modding: ‘transform’ action – by itanasi C… Continue Reading →
Unciv: 4.3.21 4.3.21 Notifications sorted by category Game speed affects additional aspects Better bonus resource color Better nation colors Modding: Recognize uncontrasting colors for nations according to WCAG guidelines, and suggest tinted versions to conform Fixe… Continue Reading →
Mindustry: Build 141 This is a minor release aimed at fixing various bugs and balancing issues with 7.0. Fixed many various crashes Fixed world message being replaceable Fixed various Serpulo sectors having no waves Fixed inaccessible resources under blocks appearing in se… Continue Reading →
Mindustry: Build 141 A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1127400/announcements/detail/5310340507196005937]here[/url]. Continue Reading →