Unciv: 4.4.17 4.4.17 Added Undo button for unit moves! Better trade screen for portrait mode “Gift” trades to AI civs make them more friendly towards you Add improvement action image to workers actively building improvement Replace settlers with modded worker-like u… Continue Reading →
Unciv: 4.4.16 4.4.16 Display mod categories in mod page, mod sizes larger than 2 MB are displayed in MB By Gualdimar: Display pending trades in trade overview Fixed unit upgrade check Desktop: world camera autoscroll, selectable window mode – By vegeta1k95 Continue Reading →
Unciv: 4.4.15 4.4.15 Tile improvements can now have pillaged versions of images By vegeta1k95: Blockade mechanics Out-of-move units are half-opaque relative to base setting Fix selection opacity for non-full-opaque flags. Experimental: mitigate texture swapping wit… Continue Reading →
Unciv: 4.4.14 4.4.14 Fixed Guruship belief By vegeta1k95: Mod sizes are updated to proper values upon selection Fix UI bugs Fix centering of unit HP bar Improvements to construction table AbsoluteUnits – Berserker, Samurai, Longswordsman v2 – By letstalkaboutdune… Continue Reading →
Unciv: 4.4.13 4.4.13 Enemy indicator, city culture hex outline + misc – By vegeta1k95 Fixed air sweep crash Some modifications for performance optimization – By lishaoxia1985 modding: conditionally-unbuildable buildings display their cost Can no longer ‘upgrade unit… Continue Reading →
Unciv: 4.4.12 4.4.12 Resolved “dead population working tiles” bug Order indicators in TechScreen like original Civ V – By lishaoxia1985 By Gualdimar: Fixed the display of political relations Modding: fixed +percentage resource unique Pillaged improvements no longer… Continue Reading →
January 2023 monthly update Introduction Welcome to this January 2023 monthly update! This month comes with some Pixel Wheels work, an interesting Clyde store story, an update on Nanonote(!) and a new small project: TMFI. Let’s get started! Pixel Wheels On Pixel Wheels front, H… Continue Reading →