Unciv: 4.3.20 4.3.20 Show numbers on attack damage and final strength comparison for battles Changed Windows icon for Unciv to new icon Unit icons no longer overlap unit action images, improved render time for unit images MoveTo image visible AbsoluteUnits – Unique … Continue Reading →
December 2022 monthly update Introduction Happy new year! Wish you the best for 2023! This update is not about 2023 though, but rather about the last month of 2022. It contains the usual mix of Pixel Wheels and Clyde work, and some unexpected time spent on… Yokadi! Let’s get sta… Continue Reading →
Unciv: 4.3.19 4.3.19 Updated Unciv Android icons Performance improvement for automated units looking for cities to connect Popup for multiplayer when someone else has won Politics shortcut fix Limit the number of workers an AI creates Sleeping units wake if there’s … Continue Reading →
Unciv: 4.3.18 4.3.18 Units are not displaced to enemy land when kicked out of borders Fixed edge-case crash – one city challenge when conquering capital and enemy has only puppeted cities left UI: Better unit table Fix Faith tutorial text By vegeta1k95: Rework of P… Continue Reading →
Unciv: 4.3.17 4.3.17 Fixed Air Sweep mechanic AI tries to stop civs who are about to win Scientific/Cultural victory No double copies of offers on AI trade counterproposals Disbanding unit moves to next unit only after disbanding Promote button sticks out more Trans… Continue Reading →
Unciv: 4.3.16 4.3.16 Modding: Humidity/Temperature limits on terrain features Allow mass unit upgrades from the unit overview screen Calculate movement correctly for road + railroad combinations Modding: Workers pick the best improvement for resources By FiretronP75… Continue Reading →
Unciv: 4.3.15 4.3.15 Modding: Validate unique parameters for mods Display protecting civs for city-states Movement fix: units check if they can capture enemy units by whether they will be embarked, not by whether they are embarked By letstalkaboutdune: SFX Update -… Continue Reading →
Unciv: 4.3.14 4.3.14 AI moves civilians off capital to make way for spaceship parts AI considers capital city strength when deciding to declare war By vegeta1k95: Big rework of City buttons Fix PolicyScreen for odd-numbered branches Better tech buttons By CrispyXY… Continue Reading →
Unciv: 4.3.13 4.3.13 World wrap available by default for all players Units are no longer double-added to construction when clicking the ‘add unit’ button Units passed with ‘next unit’ are not returned to By vegeta1k95: Corrected some Civilization colors Fix perpetu… Continue Reading →