Unciv: 4.3.6 4.3.6 Resolved single turn repair, repair turn inconsistencies Replaced misunderstood ‘virtual resolutions’ with more intuitive ‘screen size’ Max screen size takes Windows taskbar into account After-combat notification for promotable units modding: Dou… Continue Reading →
Unciv: 4.3.5 4.3.5 Made yields smaller so heavy yields look better on tiles Modding improvements: buildingName -> buildingFilter in all possible unique types improvement uniques can be assigned to tilefilter “Occurs at temperature between [amount] and [amount] … Continue Reading →
Unciv: 4.3.4 4.3.4 Changes to moddable UI – By GGGuenni Add Repair and Pillaging Roads – By itanasi AbsoluteUnits – Unique Elephants – By letstalkaboutdune HexaRealm units are here, finally! – By GeneralWadaling Added conditional to apply uniques only if the game … Continue Reading →
Pixel Wheels 0.24.0 Pixel Wheels 0.24.0 is out! Just like 0.23.0, this version adds a new track and a new vehicle. New track This time, it’s the “Square Mountains” championship which got a new track: “Up, up, up and down!”. It’s the first track where the trees are not beh… Continue Reading →
Unciv: 4.3.3 4.3.3 Resolved map latency when city-states exist Fixed city-state type in civilopedia ‘impossible’ worked tiles not under your control are now cleaned up Resolved corner case where entire path to destination is full and destination is unenterable Fix … Continue Reading →
Unciv: 4.3.2 4.3.2 City State Type overhaul! Can now use [stats] unique to add happiness globally Can now use [stats] unique for e.g. techs, policies, etc, to add gold/faith/culture/science to the global pool Continue Reading →
Unciv: 4.3.1 4.3.1 City-state overhaul, part 1! Allowed adding arbitrary global uniques to city state bonuses Moddable quest weighting for city-states Moved city state icons to separate folder Removed backwards compatibility (pre-3.19.4) for missing city-state uni… Continue Reading →
Unciv: 4.3.0-arbitrary-city-state-uniques: Allowed adding arbitrary global uniques to city state bonuses (#8028) 4.3.0-arbitrary-city-state-uniques Continue Reading →
Unciv: 4.3.0 4.3.0 Units now recieve correct healing in friendly territory Tile info table no longer reveals hidden units AI no longer nukes if as consequence it will mean declaring war on someone Empire overview screen updates after changing info in city screen Fi… Continue Reading →