Unciv: 4.4.14 4.4.14 Fixed Guruship belief By vegeta1k95: Mod sizes are updated to proper values upon selection Fix UI bugs Fix centering of unit HP bar Improvements to construction table AbsoluteUnits – Berserker, Samurai, Longswordsman v2 – By letstalkaboutdune… Continue Reading →
Unciv: 4.4.13 4.4.13 Enemy indicator, city culture hex outline + misc – By vegeta1k95 Fixed air sweep crash Some modifications for performance optimization – By lishaoxia1985 modding: conditionally-unbuildable buildings display their cost Can no longer ‘upgrade unit… Continue Reading →
Unciv: 4.4.12 4.4.12 Resolved “dead population working tiles” bug Order indicators in TechScreen like original Civ V – By lishaoxia1985 By Gualdimar: Fixed the display of political relations Modding: fixed +percentage resource unique Pillaged improvements no longer… Continue Reading →
January 2023 monthly update Introduction Welcome to this January 2023 monthly update! This month comes with some Pixel Wheels work, an interesting Clyde store story, an update on Nanonote(!) and a new small project: TMFI. Let’s get started! Pixel Wheels On Pixel Wheels front, H… Continue Reading →
Unciv: 4.4.11 4.4.11 AI tweaks for better targeting Cannot alter city build queue in between turns Fixed ‘destroy civilian unit before attack’ crash Terrain-Specific Natural Wonder Sprite Support – By OptimizedForDensity By vegeta1k95: City Screen improvements Fix… Continue Reading →
Pixel Wheels 0.24.2! This new bug fix release of Pixel Wheels brings 3 new translations: Hungarian, thanks to Balázs Úr! Esperanto, thanks to Jorge Maldonado Ventura! Turkish, thanks to nxjosephofficial! It also fixes 2 bugs: In championships, the player ra… Continue Reading →
Unciv: 4.4.10 4.4.10 By vegeta1k95: Performance optimization: fast and smooth zoom By Gualdimar: Policies screen top button reworked Android autosave location fix Fix unresponsive policy screen header AbsoluteUnits – Cataphract, Companion Cavalry, Horseman – By … Continue Reading →
Unciv: 4.4.9 4.4.9 By vegeta1k95: Better World-Wrap Performance optimization: don’t draw empty tile layers Fix promotion screen buttons clickhandler Fix city table selection By OptimizedForDensity: Performance Improvements to Construction Automation Refactor Con… Continue Reading →