Pixel Wheels 0.24.1 A few bugs managed to sneak in Pixel Wheels 0.24.0, nasty creatures… version 0.24.1 fixes them. The stretched display bug The most reported one is #296: when the display does not have a 16:9 ratio, the screen to select vehicles would stretch to fil… Continue Reading →
Unciv: 4.3.7 4.3.7 ‘loading’ popup between turns only appears if there’s a significant delay xyz server as default multiplayer server Fixes for Repair Fixed all CSs getting unique units and unique luxuries UnitActions icons separated for modding purposes – By veget… Continue Reading →
November 2022 monthly update, lots of releases! Introduction This month is pretty packed with releases! A new Pixel Wheels, a new Git Bonsai and two Clyde releases! Pixel Wheels I finally released version 0.24.0. This release includes a new track: “Up, up, up and down!” and a new vehicle, the “Bro… Continue Reading →
Unciv: 4.3.6 4.3.6 Resolved single turn repair, repair turn inconsistencies Replaced misunderstood ‘virtual resolutions’ with more intuitive ‘screen size’ Max screen size takes Windows taskbar into account After-combat notification for promotable units modding: Dou… Continue Reading →
Unciv: 4.3.5 4.3.5 Made yields smaller so heavy yields look better on tiles Modding improvements: buildingName -> buildingFilter in all possible unique types improvement uniques can be assigned to tilefilter “Occurs at temperature between [amount] and [amount] … Continue Reading →
Unciv: 4.3.4 4.3.4 Changes to moddable UI – By GGGuenni Add Repair and Pillaging Roads – By itanasi AbsoluteUnits – Unique Elephants – By letstalkaboutdune HexaRealm units are here, finally! – By GeneralWadaling Added conditional to apply uniques only if the game … Continue Reading →
Pixel Wheels 0.24.0 Pixel Wheels 0.24.0 is out! Just like 0.23.0, this version adds a new track and a new vehicle. New track This time, it’s the “Square Mountains” championship which got a new track: “Up, up, up and down!”. It’s the first track where the trees are not beh… Continue Reading →