Unciv: 4.16.6 4.16.6 Demands/Requests from other civs do not stop other events registering Better ‘Pay to improve CS resource’ Seed pillage randomness to avoid save-scum Modding: Added misspelling tests for uniqueTo for buildings, units and improvements Triggerable… Continue Reading →
Unciv: 4.16.5 4.16.5 Added improvement image toggle next to minimap Added indication when attacking, for which tile we will attack from Fix opening Civilopedia from main menu when easter eggs enabled Remove messages from defeated civilizations Don’t automate naval u… Continue Reading →
Mindustry: Build 148 (Beta) Fixed info button in tech tree not being clickable Fixed stats for Scathe not displaying correctly Fixed liquid transportation blocks being too explosive when full Fixed moving a build plan always moving it to the front Removed tar fields requirement … Continue Reading →
Unciv: 4.16.4 4.16.4 Tile swapping with transported units in the tile, checks who is transporting the units City states don’t get continually researchable techs automatically Modding: Resolved automation crash for units with ‘gain free [building]’ uniques Allow mul… Continue Reading →
Mindustry: Untitled Added tooltips for additional information about difficulty modifiers Added experimental rule for RTS AI in Serpulo (likely to be buggy) Added logging for OpenGL errors Reduced research cost for various T1 unit factories and units on Serpulo Fixed vari… Continue Reading →
Unciv: 4.16.3 4.16.3 Ruleset validation: Hide performance suggestions from users, they’re now mod-checker only Maintenance for improved Code quality Prevent wrong multiplicators when using the ‘for every [countable]’ Unique in complex ways Resolved – City states do… Continue Reading →
Mindustry: Build 147: v8 Beta Release This is a beta release of v8. It does not contain any new Neoplasm faction content – that will be included in a future beta release.With over a year since last release, this version has a massive amount of changes. Here are the highlights.Campaign Over… Continue Reading →
Unciv: 4.16.2 4.16.2 Added settings for circles vs hexagons for movable tiles Modding: Added ‘civ checkcountable’ console command Trigger ‘on tile enter’ before removing barb camps / ruins Suggest conditional order in uniques, for performance Harden unique paramete… Continue Reading →
Unciv: 4.16.1 4.16.1 Changed ’tiles we can move to’ indication from circles to covering the tile Convert ‘conditional settlers’ to workers upon capture Selected unit fadein/fadeout it much more visible Added notification when unit set to sleep/defend until healed ha… Continue Reading →