Unciv: 4.16.19 4.16.19 AI performance optimization By RobLoach: Fix number popup with commas in the number Add Gain control over [positiveAmount] tiles [cityFilter] Triggerable AI: update getStatDifferenceFromBuilding – By EmperorPinguin Improve ruleset validator -… Continue Reading →
Unciv: 4.16.18 4.16.18 Sprites do not change to base color when moving Barbarian workers no longer construct improvements modding: Allowed stat reserve to get happiness console: Can set game turn modding validation: Catch empty altases.json file Add [relativeAmount]%… Continue Reading →
Unciv: 4.16.17 4.16.17 Increased font size so it looks less blurry on large screens ‘connect road’ works when railroads don’t exist in the ruleset ‘connect road’ acknowledges availability uniques on road/railroad Simplified requirements for adding a new demand By Emp… Continue Reading →
Unciv: 4.16.16 4.16.16 By metablaster: update missing world screen image annotation Table and colors for diplomatic relations between human players in diplomacy screen. Fix automated units not auto upgrading when enabled Fix broken translations By RobLoach: Allow … Continue Reading →
Unciv: 4.16.15 4.16.15 Fixed Gold being translated in trade offer with peace treaty By metablaster: Improved diagram colors in global politics Fix crash for automated Fighter units Fix automated long range units not heading to enemy city modding: Show status page f… Continue Reading →
Unciv: 4.16.14 4.16.14 Mod checking: Catch unexpected validation exceptions Add uniques to remove tile resources and improvements – By RobLoach Upon Ending Golden Age unique – By PLynx01 Fix Civilopedia when opened for a religion-free ruleset without a loaded game – … Continue Reading →
Unciv: 4.16.13 4.16.13 Fixed techs showing ‘0 turns’ and yet not being researched Fixed trigger uniques with broken city filters Only buildable improvements are viable comparisons for determining if a City Center can provide a resource Added ‘era number’, ‘speed modi… Continue Reading →
Unciv: 4.16.12 4.16.12 Modding: Warn of rendering performance problems for split atlases Avoid crash from ‘in this city’ uniques when not applied in the context of a city New countable for adopted policies supports policyFilter – By SomeTroglodyte Added UponLosingC… Continue Reading →