Unciv: 4.19.9 4.19.9 Fixed mp server change on options, crashing the game Modding: Resolved ‘divide by zero’ errors in expressions by defaulting to zero Add city context to stat and resource countables – By SeventhM Continue Reading →
My Return to SuperTuxKart In 2017, I left SuperTuxKart on the highest note imaginable – a standing ovation at the Blender Conference in Amsterdam as we launched the mobile version. I believed then, and still do, that it’s better to end with a firework than fade slowly to irrel… Continue Reading →
Unciv: 4.19.8 4.19.8 Fixed map generation on world wrap and 3 continents Use default tileset if the configured one exists but cannot be loaded Adjust turn-end diplomatic modifier accumulation and reversion by game speed – By unciv-loof Continue Reading →
Unciv: 4.19.7 4.19.7 modchecker: Improvements can grant sight on tiles Handle case of viewing charts before any turn has happened modding: Rebel unit unique – By chenxing61 Traded Declarations of War can affect single Civ instead of both trading Civs – By itanasi Fi… Continue Reading →
Unciv: 4.19.6 4.19.6 Units unset sleep/automation on manual repair commands Fixed crash on unit wander By SomeTroglodyte: Options reworked – faster opening Redo Notification log page in empire overview Fix links to Translation wiki By RobLoach: Add Remaining Civi… Continue Reading →
Unciv: 4.19.5 4.19.5 Add ‘[resource] of [civ] Civilizations’ Countable – By RobLoach By SomeTroglodyte: Civilopedia Subcategories Improve ‘unit can be promoted’ notifications Fix dev console crashable from autocomplete code By SeventhM: Fix Civi-based triggers ig… Continue Reading →
Unciv: 4.19.4 4.19.4 minor perf(cpu): better order for ‘ignore terrain change’ operations By RobLoach: Correct MP games’ first turn time Restore Civilopedia Event-based Tutorials By EmperorPinguin: AI: don’t send workers to other civ’s territory AI: keep wanderin… Continue Reading →
Unciv: 4.19.3 4.19.3 Remove incompatible improvements in progress upon changing terrain By EmperorPinguin: AI: choose favoredReligion more often AI: build settlers also when at war Modding: Add city context to turn start & end uniques from buildings – By Seven… Continue Reading →