Mindustry: Mindustry v7 Beta + Full Release Date The BetaMindustry v7 is now in Beta. While this does not change anything about how the version is accessed or distributed, it signifies that v7 is ‘feature-complete’, and will be seeing very few major changes after this point. In terms of complete-ness… Continue Reading →
Unciv: 4.2.11 4.2.11 By xlenstra: Fixed crash when getting a spy and expanding a city simultaneously Modding: Added conditional for ‘We Love The King day’ By nacro711072: fix: display “null” text on battleTable when policy branch Autocracy complete Fix multiplay… Continue Reading →
SuperTuxKart 1.4 Release Candidate 1 available! We are happy to announce the release of the first release candidate for STK 1.4!This release mainly focuses on visual changes, notably our collectable items now have a more dynamic and polished way to interact with players:Huge thanks to Semphris … Continue Reading →
Unciv: 4.2.10 4.2.10 New Desktop downloads start at fullscreen Special images for embarked units Moddable UI skins – By GGGuenni Global politics overview screen – By alexban011 Continue Reading →
Unciv: 4.2.9 4.2.9 Starting in later eras triggers era uniques in all previous eras – By xlenstra Generalize Great Wall unique – By OptimizedForDensity By nacro711072: fix wrong happiness point on resume game if adopted ‘Cultural Diplomacy’ policy. fix no victor… Continue Reading →
Unciv: 4.2.8 4.2.8 Show Unciv icon when loading game, instead of happy face AI: Recognize when no further techs can be researched, even if some techs are blocked Don’t re-raise tech popups for previously researched techs By xlenstra: Fixed bug disabling pantheon f… Continue Reading →
August 2022 monthly update Introduction August was a bit slow, that’s what happen when one takes vacations 🌅! I still got work done on Pixel Wheels and Clyde though. Pixel Wheels I finally merged the work on custom tire sizes! This means the next vehicle is coming, it’s … Continue Reading →