July 2022 monthly update Pixel Wheels This month I did not do much work on Pixel Wheels, except for releasing version 0.23.0. Translators on the other hand have been busy: The German translation has been updated (the update made it in 0.23.0). Thanks to Sanchez, Pixel Wheels … Continue Reading →
Unciv: 4.2.0 4.2.0 Add Air Sweep – By itanasi Allows inquisitors to block holy cities – By xlenstra Performance improvements By SimonCeder: workers will replace city ruins avoid potential marriage bug Fix games not being loadable – By Azzurite Construction aut… Continue Reading →
Unciv: 4.1.21 4.1.21 Memory performance improvements HexaRealm is now default tileset Mod categories – By alexban011 Replace “moveTo” in unit overview with “Moving” – By itanasi Continue Reading →
Unciv: 4.1.20 4.1.20 Can no longer receive negative gold offers from AI Keep progress in notification scroll when updating Gray out city state friend bonus when allied – By Azzurite By OptimizedForDensity: Minor reweight of AI policy selection Stop transported unit… Continue Reading →
Mindustry: Build 136: Erekir Alpha Release The first Erekir build is finally here.This is a massive update that brings with it an entirely new planet – Erekir – with a completely new tech tree. It would take too long to list all the changes and additions in this build, but here are the highligh… Continue Reading →
Unciv: 4.1.19 4.1.19 Interception always takes an attack – By itanasi By OptimizedForDensity: Add more music triggers Move border below icons Significantly reduce AI turn time City health updates when finishing health-increasing buildings By Azzurite: Fix potent… Continue Reading →
June 2022 monthly update Introduction Another super-late monthly update. I feel like I should start the next one tomorrow to get a chance to publish it on time 🙂 Pixel Wheels Not much has happened in June on Pixel Wheels, I merged in updates for the Basque and Russian transla… Continue Reading →
Unciv: 4.1.18 4.1.18 Fix multiple capture uniques resulting in double-capture Resolved ANRs caused by fonts taking too long to load By OptimizedForDensity: Fixed image problems in combat Stop automate production setting from affecting other players’ production in M… Continue Reading →