Unciv: 4.3.6 4.3.6 Resolved single turn repair, repair turn inconsistencies Replaced misunderstood ‘virtual resolutions’ with more intuitive ‘screen size’ Max screen size takes Windows taskbar into account After-combat notification for promotable units modding: Dou… Continue Reading →
Unciv: 4.3.5 4.3.5 Made yields smaller so heavy yields look better on tiles Modding improvements: buildingName -> buildingFilter in all possible unique types improvement uniques can be assigned to tilefilter “Occurs at temperature between [amount] and [amount] … Continue Reading →
Unciv: 4.3.4 4.3.4 Changes to moddable UI – By GGGuenni Add Repair and Pillaging Roads – By itanasi AbsoluteUnits – Unique Elephants – By letstalkaboutdune HexaRealm units are here, finally! – By GeneralWadaling Added conditional to apply uniques only if the game … Continue Reading →
Pixel Wheels 0.24.0 Pixel Wheels 0.24.0 is out! Just like 0.23.0, this version adds a new track and a new vehicle. New track This time, it’s the “Square Mountains” championship which got a new track: “Up, up, up and down!”. It’s the first track where the trees are not beh… Continue Reading →
Unciv: 4.3.3 4.3.3 Resolved map latency when city-states exist Fixed city-state type in civilopedia ‘impossible’ worked tiles not under your control are now cleaned up Resolved corner case where entire path to destination is full and destination is unenterable Fix … Continue Reading →
Unciv: 4.3.2 4.3.2 City State Type overhaul! Can now use [stats] unique to add happiness globally Can now use [stats] unique for e.g. techs, policies, etc, to add gold/faith/culture/science to the global pool Continue Reading →
Unciv: 4.3.1 4.3.1 City-state overhaul, part 1! Allowed adding arbitrary global uniques to city state bonuses Moddable quest weighting for city-states Moved city state icons to separate folder Removed backwards compatibility (pre-3.19.4) for missing city-state uni… Continue Reading →
Unciv: 4.3.0-arbitrary-city-state-uniques: Allowed adding arbitrary global uniques to city state bonuses (#8028) 4.3.0-arbitrary-city-state-uniques Continue Reading →