Unciv: 4.1.12 4.1.12 By Azzurite: Many, many UX improvements! Fixed memory leaks By OptimizedForDensity: Moddable game speeds Population reassignment bug fixes Civilopedia tweaks – By SomeTroglodyte Translation improvements – By J0anJosep Trigger Time Victory on… Continue Reading →
Unciv: 4.1.11 4.1.11 AI considers liberating city-states from other civilizations – By OptimizedForDensity By Azzurite: Fix OutOfMemory error when loading game state after already having a game loaded Fix unit overlay not being closed when performing an action wit… Continue Reading →
Unciv: 4.1.10-experimental2: Revert "Maintain Fortify bonus after Fortify until Healed (#6991)" 4.1.10-experimental2 Continue Reading →
Unciv: 4.1.10-experimental: increased kotlin version to latest 1.7.0 (#7151) 4.1.10-experimental Continue Reading →
Unciv: 4.1.10 4.1.10 Fixed translation order Added cutout support – By alexban011 By OptimizedForDensity: Improvements to AI military unit usage Fix spectator’s fog of war toggle Stop AI puppets from building settlers and military By Azzurite: Fix scroll to wond… Continue Reading →
Unciv: 4.1.9 4.1.9 Peace cooldown with city-states “attacked city state” functions activate only when attacking directly, not when declaring war due to alliances tileFilter matches resource name and uniques Fixed map position after portrait mode enabled By Azzurite… Continue Reading →
Unciv: 4.1.8 4.1.8 Resolved crashes when centering on a city-state with no cities By OptimizedForDensity: Certain projects cannot be hurried by great engineer Fix scout not upgrading through ruins Fix rare case where ruins would delete an AI unit while trying to u… Continue Reading →
May 2022 monthly update Introduction Last month I said I wanted to release Pixel Wheels 0.23.0, or at least make it “ready to release”. The release did not happen, partly because May has been very hard for me on a personal level. Still, Pixel Wheels received some care and is … Continue Reading →