Pixel Wheels is now available on Flathub Introduction Writing games is a lot of fun, but it’s even better when players can find your game, install it and play it. This means it’s part of the job to work on the game packaging and availability. Pixel Wheels packaging and availability has improv… Continue Reading →
Unciv: 3.19.10 3.19.10 Show json parsing errors for mods in the options menu AI only builds work boats for buildable improvements Trigger uniques by sacrificing units with conditional By xlenstra: Damage in battle table is now the average damage done Added condition… Continue Reading →
Unciv: 3.19.9 3.19.9 Transported units reveal tiles as if they passed through the path of the transporting unit Captured unit notifications now sent to the correct civ 🙂 Modding: Better unique typechecking and autoreplace, added new conditionals Can see improvement… Continue Reading →
Unciv: 3.19.8 3.19.8 Framerate improvements Performance improvements for wartime AI Modding: Arbitrary uniques can become timed uniques with a special conditional! Correctly recognize mod changes of content, not just metadata Destroyed units on capture provide the c… Continue Reading →
Unciv: 3.19.7 3.19.7 Better conditionals for modding Withdraw chances can stack By itanasi: Sea Unit can’t capture Land Civilian (and vice versa) Notify when Barbs don’t give more XP Continue Reading →
Unciv: 3.19.6 3.19.6 UI improvements across the board Map performance improvements Better mod loading error messages, added options button to reload all rulesets Exploring and automating workers are some of the most common actions, they don’t deserve to be behind a … Continue Reading →
Unciv: 3.19.5-autoupdate-unqiues: Find all replaceable uniques, generate replacement text, check for co… 3.19.5-autoupdate-unqiues Continue Reading →
Unciv: 3.19.5 3.19.5 HUGE reduction is memory consumption! Performance improvements! Greatly reduced loading times when mods are installed Better terrain moddability + Added unique to convert terrains if adjacent to something “Must be next to [terrainFilter]” now ap… Continue Reading →
Unciv: 3.19.4 3.19.4 Caught more mod failure conditions, removed certain assumptions from map creation Unique replacement warnings show the correct replacement with filled parameters By xlenstra: Fixed a bug where unit discounts would not work Fixed a crash when op… Continue Reading →
Unciv: 3.19.3 3.19.3 Huge performance improvements to “next turn” Removed mod dependency on specific terrains and resources By xlenstra: Resources can now again provide uniques applying to the entire civ Fixed a few rare mod-specific crashes New caravel image – By… Continue Reading →