Pixel Wheels 0.22.0, translation galore! More translations! First Pixel Wheels release of 2022 is out, and this one brings in some serious translation work! While 0.21.0 was available in 2 languages: English and French, version 0.22.0 bump this number to 7, adding the following supported lan… Continue Reading →
Unciv: 3.19.2 3.19.2 Stat bonus drilldown in cities Performance improvements By will-ca: Try to fix potential typos in stock rulesets. Wiki improvements! Make sure units always have starting promotions. By xlenstra: Fixed the problems with the food carry-over uni… Continue Reading →
Unciv: 3.19.1 3.19.1 Better drilldown to stat sources in city screen Start bias includes neighboring tiles for better effect Cleaner tech order display Better unique documentation – By xlenstra By will-ca: Check rulesets for potential typos. Avoid potential crashes… Continue Reading →
Unciv: 3.19.0 3.19.0 Vastly improved worker AI for mods, and AI utilization of workers Added button to update an installed mod from its action menu Converted all stat percent uniques to be iterated on efficiently once! Fixed a conversion error in “% city strength fr… Continue Reading →
Unciv: 3.18.19 3.18.19 Worker AI improvements for modded improvements and terrains Performance improvements Minor UI improvements By will-ca: Unified icon button UI Added missing translation terms Continue Reading →
Unciv: 3.18.18 3.18.18 “Cannot be built with” unique catches building equivalents as well Unique deprecation and textual improvements By will-ca: Explain when cities can’t be razed in Civilopedia Solved “overlapping tiles” in modded tilesets Fix a tiny and limited m… Continue Reading →
Unciv: 3.18.17 3.18.17 Handling for multiplayer download errors Fixed fringe-case crashes By xlenstra: Fixed a bug that occasionally placed hills on top of mountains Made all the other constants determining the strength of cities moddable Fixed a bug where citadels … Continue Reading →
Unciv: 3.18.16 3.18.16 Deprecation of requiredBuildingInAllCities Removed support for stat-named specialists Checks for parameter types of conditionals in mods By xlenstra: Added a way to add moddable constants Fixed ‘cannot built on [strategic resource]’ not workin… Continue Reading →
Unciv: 3.18.15 3.18.15 Detailed sources of battle modifiers Performance improvements By xlenstra: Disables ‘[cityState] is afraid of your military power’ for spectators & other non-major civs Fixed a bug where great improvements could not be repaired after being… Continue Reading →