Unciv: 4.15.5 4.15.5 Huge rendering performance changes for modded images – merely ‘major’ change for non-modded images Automation handles ‘Found City’ uniques with limited uses correctly By sulai: UnitTable: show a summary when no unit is selected Fix sticky toolt… Continue Reading →
Unciv: 4.15.4 4.15.4 Greeting stats translated correctly in notifications Multiplayer screen correctly handles errors when downloading mods ‘Cannot attack’ accepts ‘vs’ conditionals By SeventhM: Add a field for global unit uniques Allow building improvements on ter… Continue Reading →
Unciv: 4.15.3 4.15.3 Tech screen performance improvements Notification for city conversion when removing heresy Fixed unique buildings/improvements with zeroed stat not showing before vs after By sulai: Show ‘x units due’ on Big Button, setting for cycling units Co… Continue Reading →
Unciv: 4.15.2 4.15.2 Added notification when enemy religion spread converts a city Added ‘has denied your trade request’ notification Ruins stat gifts modified by game speed Fixed padding for map view icons for small minimaps Fixed rare crash Remove invalid ‘last se… Continue Reading →
Unciv: 4.15.1 4.15.1 Show total number of cities in city table Avoid ANRs when loading games Resolve rare crash for corrupted game settings By sulai: Add GoogleMaps-like pinching (!!!) Tweak UI city screen Correct alignment of text to icons Continue Reading →
Unciv: 4.15.0 4.15.0 Modding: ‘Costs [amount] [stockpiledResource]’ works for improvements ‘free building’ unique respects replacement buildings Adjacency checks do not check the current tile Allow city level stockpiles – By SeventhM UI: Larger ‘per turn’ text fo… Continue Reading →