Pixel Wheels 1.0.0 rc1 is out! This is it! After way too long, the first release candidate of Pixel Wheels is out! Let’s see what’s in the box. Difficulty levels There are now 3 difficulty levels, called Leagues: Casual, Pro and Legendary. The main difference between them is how fa… Continue Reading →
Unciv: 4.17.4 4.17.4 AI: swap spaceship parts into capital – By EmperorPinguin Allow proposing peace between warring civs in trade window – By metablaster Unique: May Paradrop to [tileFilter] tiles up to [positiveAmount] tiles away – By RobLoach Added missing demand… Continue Reading →
Unciv: 4.17.3 4.17.3 Added global tiles countable – By PhiRite By RobLoach: Vanilla, G&K: Fix Samurai ability to build Fishing Boats Add unit state for tile improvement conditionals By SomeTroglodyte: Changing gold trade amounts using buttons reflected in po… Continue Reading →
Unciv: 4.17.2 4.17.2 Fixed ancient ruins spawning Possilby fixed Android dev console – requires testing Fixed Happiness being found as a global stat Unique builder – trigger conditionals are not a superset of global uniques Added ‘Unowned’ terrainFilter By SomeTrogl… Continue Reading →
Pixel Wheels is looking for translators Breaking news! I am preparing for version 1.0.0 of Pixel Wheels! I need some help though. Pixel Wheels is translated in quite a few languages, thanks to the great work of kind people who took the time to make the game accessible to more players. Unfort… Continue Reading →
Unciv: 4.17.1 4.17.1 CPU performance improvements Fixed dev console requiring scrolling on small UI settings By SomeTroglodyte: Fix console tile find for quoted input or filters, requiring correct uppercase Fix mod checker not offering to auto-update Uniques for ex… Continue Reading →
Unciv: 4.17.0 4.17.0 AI considers tile damage when deciding on which tile to heal on Fixed building maintenance unique By SomeTroglodyte: Improve ModChecker UI Allow mods with no global uniques, no ruins or no difficulties file AI: better handling of improvement-b… Continue Reading →
Unciv: 4.16.19 4.16.19 AI performance optimization By RobLoach: Fix number popup with commas in the number Add Gain control over [positiveAmount] tiles [cityFilter] Triggerable AI: update getStatDifferenceFromBuilding – By EmperorPinguin Improve ruleset validator -… Continue Reading →
Unciv: 4.16.18 4.16.18 Sprites do not change to base color when moving Barbarian workers no longer construct improvements modding: Allowed stat reserve to get happiness console: Can set game turn modding validation: Catch empty altases.json file Add [relativeAmount]%… Continue Reading →