Racing
There are 110 posts filed in Racing (this is page 3 of 11).
Pixel Wheels 0.24.1
Yorg: Q4 2022 update
Q4 2022 update
Hi! Here is an update about my development progresses, as of Q4 2022.
Editor
I have implemented the scene editor. It has two goals:
- it should increase the development speed since creating a new scene should be easier;
- users may use it for creating new scenes for the game.
As for the latter, hopefully it may create a little community around the game.
Here is a screenshot of the level editor.
Minor improvements
I have worked on other minor improvements. As instance, I have added an animation at the beginning of the scene. Moreover, in the scene menu you will see if you have already completed a scene.
Article by Jugando En Linux
Here is an awesome article about pMachines by Jugando En Linux! Thank you so much!
Trailer video
If it is the first time that you read about pMachines, you may want to watch its trailer video.
Support me
Finally, I would love if you may consider to support me. As usual, you may consider our campaign on Patreon (minimum pledge: only $1!). Thank you very much!
November 2022 monthly update, lots of releases!
Pixel Wheels 0.24.0
October 2022 monthly update
SuperTuxKart 1.4 release
Speed Dreams: New 2.3.0 Beta 1 Release
After lots of commits since the last stable release we have the first Beta of what will be the next 2.3.0 release. As you can see in the changelog we have been working hard to bring you a lot of new features that we hope you will like, but the road to the final release […]
The post New 2.3.0 Beta 1 Release appeared first on Speed Dreams.
September 2022 monthly update
Yorg: Q3 2022 update
Q3 2022 update
Hi! Here is an update about my development progresses, as of Q3 2022.
Builds
Now you can play the prototype of Pmachines! I have prepared several builds. In Linux, you can use AppImage and itch.io. In Windows, you can use an installer or itch.io. You can find more information in the page of the project.
Please note: this is a prototype. Everything is not final, definitely. It is “just” the basis of the future work. Moreover, it is the proof that my building/testing pipeline is working now. More info on this in the next section.
Functional tests
I have added another important functional test. Now, during the tests, I check if the FPS are “ok”. So, you should not receive builds with a low FPS count. Moreover, I have added several tests that check that every state leaves a “clean” environment i.e. there are not pending nodes, threads, tasks, events, …
The entire topic of functional tests that I developed should deserve a post on its own. Briefly:
- I run the unit tests &&
- I create the builds &&
- I run the functional tests &&
- I publish the builds
where && has the known semantics. The functional tests are the part that received most of my effort recently (since they will save me from manual testing, so I seriously hope that now I can develop faster). They are executed in a virtual machine, events are generated using xdotool, Windows builds are tested using Wine. During the test I capture some screenshots, and I compare them with the reference screenshots that I took on succesful executions. So, when I make a new build, I can assert that the build is running and it produces screens like the reference ones.
Please note that the gold here is Panda3D. I can run builds inside a virtual machine, and I can even run Windows builds in a Linux virtual machine. The Panda3D’s robustness allows this.
Trailer video
If it is the first time that you read about pMachines, you may want to watch its trailer video.
Support me
Finally, I would love if you may consider to support me. As usual, you may consider our campaign on Patreon (minimum pledge: only $1!). Thank you very much!