October status update Introduction In October I worked on the different difficulty levels of Pixel Wheels, and I am happy to report it’s done and has been merged. While this looked simple there were quite a few details to take care of. The devil is in the details First I … Continue Reading →
SuperTuxkart 1.5-beta1 is available! The SuperTuxKart team is happy to announce the release of the first beta for STK 1.5.It’s a good time to test and report bugs so that the final release is as good as possible. Translators can also start updating translations.For the 1.x releases, one o… Continue Reading →
September status update, Pixel Wheels has been released! Introduction Finally, Pixel Wheels 0.26.0 has been released! It’s been a long time coming. Now that it’s out, I can focus on the last big feature I want to add before 1.0.0: difficulty levels. Pixel Wheels release The release went reasonably well, I … Continue Reading →
Pixel Wheels 0.26.0 is here! Finally It’s here, Pixel Wheels 0.26.0 is available for download! Major changes If you have been following my status updates, none of this will be new to you, but here is a summary of the major changes brought by this new version. New track: “The Islan… Continue Reading →
August status update, has Pixel Wheels been released? Release or not? So, has the new version of Pixel Wheels been released? Well… not yet… but it’s almost there! Translators have updated their translations (thanks!), I did a few adjustments and a bunch of testing. It looks good so far. Final adjustme… Continue Reading →
July status update, Pixel Wheels progress Introduction So, in my last status update I said there would probably be a Pixel Wheels release in July and… it did not happen. Vacations and planned surgery did not help making this month super productive 😁. I nevertheless made some progress… Continue Reading →
News about 0.5 and a small summer break Some news about 0.5 and a summer break – Wasted Continue Reading →
Why average FPS and 1% low FPS are misleading A new benchmarking mode Until now, SuperTuxKart didn’t have an easy way for anyone to test the performance of the game on their system : Enabling the integrated FPS counter could give an estimate, but it required work from the user and suffered from … Continue Reading →
April-May status update, return of the rotating camera! Introduction Another 2-months-at-a-time update because real-world life kept me really busy lately. This report will be about Pixel Wheels again. The rotating camera is back! Pixel Wheels camera initially rotated so that the player vehicle was always po… Continue Reading →