Racing
There are 127 posts filed in Racing (this is page 6 of 13).
Pixel Wheels 0.23.0
Yorg: Q2 2022 update
Q2 2022 update
Hi! Here is an update about my development progresses, as of Q2 2022.
Functional tests
I worked a lot on the functional tests (I had unit tests already, but I have added functional tests recently). Since I am programming the framework for doing the functional tests, this took me the entire development time. This kind of tests is extremely important in my context: I am a single developer, so it would be impossible to manually test every build for every platform. This should save a lot of my time, increasing the development speed in other parts of the project!
Trailer video
I have prepared a trailer video for the prototype. It should shows several gameplay elements briefly.
Support me
Finally, I would love if you may consider to support me. As usual, you may consider our campaign on Patreon (minimum pledge: only $1!). Thank you very much!
Speed Dreams: Now you can test our latest code changes with our Linux Experimental AppImages Service.
For a long time we would like everyone see and test the changes we regularly make to the Speed Dreams code, but we know that building programs from the source code is sometimes tedious and complex for some users. A few weeks ago, our collaborator Matthew Fenell has made available to Linux users a service […]
The post Now you can test our latest code changes with our Linux Experimental AppImages Service. appeared first on Speed Dreams.
May 2022 monthly update
April 2022 monthly update
Speed Dreams: Development News (2022-04)
Once again we are here to bring you information about what we are developing in Speed Dreams since the last post. These are some of the works we have done in the last two months: Added MP1 2022 (experimental) category (22MP1), with Sector MCL36 openwheeler (thanks Peter Collings) Specific setups created for MP1 shadow robots […]
The post Development News (2022-04) appeared first on Speed Dreams.
March 2022 monthly update
Yorg: Q1 2022 update
Yorg 0.11.1 has been released!
Hi! We have released a new version of Yorg! Let’s talk about the new features.
Improved joypad support
0.11 was the first release which provided the joypad support, using the new Panda3D’s input subsystem. In the first implementation, we missed some aspects. Now, the support should be meaningfully improved. First of all, it is far more customizable. Moreover, several issues have been fixed (e.g. braking, respawn, vibrations, …).
Various improvements
The joypad support has received the biggest amount of efforts, but a lot of other improvements have been added. The GUI has been tuned a bit (it should be easier to detect the current selection now). The camera has been improved (now it has more inertia and it should be smoother).
As for the bugfixes, some rare bugs in the AI have been fixed. Several fixes have been implemented (CPU usage, errors in local and online multiplayer, server’s code, audio, GUI, builds).
As for the refactorings, I did several modifications (some updates for the new Panda3D version; improved the networking code).
Finally, some internal code has been improved (now Setuptools is the only tool that builds Yorg; and some dependencies have been removed).
Updated translations
We have received several contributions from very kind people. Specifically, we have updated these translations: French, Galician, German, Scottish Gaelic and Spanish! A lot of thanks go to GunChleoc, Leandro, xin and Wuzzy!
Huge thanks
Huge thanks go to Leandro for testing and for his competence. He gave me many suggestions for improving the joypad support. Yorg’s joypad support would not be as complete as it is now without his great contribution.
Other huge thanks go to the supporters: I couldn’t even face the basic costs of this project (hosting, VPS) without you. If you can still see any news from this project, it is because they are so generous.
Download
You can find 0.11.1’s download links in Yorg’s page. There, you will find links to our pages on GameJolt, itch.io, IndieDB!
Support us
Finally, we would love if you may consider to support us. As usual, you may consider our campaign on Patreon (minimum pledge: only $1!). Thank you very much!
Changelog
Here is the quick changelog:
- improved joypad support;
- translation updates (French, Galician, German, Scottish Gaelic, Spanish);
- minor improvements (GUI, camera);
- fixes (CPU usage, AI, local multiplayer, online multiplayer, server, audio, GUI, builds);
- refactoring (support for new Panda3D’s features, networking);
- development improvements (building with SetupTools, removed some dependencies).