Racing
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Yorg: Q1 2022 update
Yorg 0.11.1 has been released!
Hi! We have released a new version of Yorg! Let’s talk about the new features.
Improved joypad support
0.11 was the first release which provided the joypad support, using the new Panda3D’s input subsystem. In the first implementation, we missed some aspects. Now, the support should be meaningfully improved. First of all, it is far more customizable. Moreover, several issues have been fixed (e.g. braking, respawn, vibrations, …).
Various improvements
The joypad support has received the biggest amount of efforts, but a lot of other improvements have been added. The GUI has been tuned a bit (it should be easier to detect the current selection now). The camera has been improved (now it has more inertia and it should be smoother).
As for the bugfixes, some rare bugs in the AI have been fixed. Several fixes have been implemented (CPU usage, errors in local and online multiplayer, server’s code, audio, GUI, builds).
As for the refactorings, I did several modifications (some updates for the new Panda3D version; improved the networking code).
Finally, some internal code has been improved (now Setuptools is the only tool that builds Yorg; and some dependencies have been removed).
Updated translations
We have received several contributions from very kind people. Specifically, we have updated these translations: French, Galician, German, Scottish Gaelic and Spanish! A lot of thanks go to GunChleoc, Leandro, xin and Wuzzy!
Huge thanks
Huge thanks go to Leandro for testing and for his competence. He gave me many suggestions for improving the joypad support. Yorg’s joypad support would not be as complete as it is now without his great contribution.
Other huge thanks go to the supporters: I couldn’t even face the basic costs of this project (hosting, VPS) without you. If you can still see any news from this project, it is because they are so generous.
Download
You can find 0.11.1’s download links in Yorg’s page. There, you will find links to our pages on GameJolt, itch.io, IndieDB!
Support us
Finally, we would love if you may consider to support us. As usual, you may consider our campaign on Patreon (minimum pledge: only $1!). Thank you very much!
Changelog
Here is the quick changelog:
- improved joypad support;
- translation updates (French, Galician, German, Scottish Gaelic, Spanish);
- minor improvements (GUI, camera);
- fixes (CPU usage, AI, local multiplayer, online multiplayer, server, audio, GUI, builds);
- refactoring (support for new Panda3D’s features, networking);
- development improvements (building with SetupTools, removed some dependencies).
February 2022 monthly update
Pixel Wheels now speaks Basque!
Pixel Wheels is now available on Flathub
Speed Dreams: Development News (2022-02)
Hi all! We are here to bring you once again a summary of the work that we are doing on in our/your project since the last publication this Christmas. Before we start listing the changes, we would like to announce that we have integrated Chad3006 as an official member of the development team. As you know, […]
The post Development News (2022-02) appeared first on Speed Dreams.
Pixel Wheels 0.22.0, translation galore!
Speed Dreams: Christmas Development News (2021-12)
One more time we are here again to make a special Christmas report of our last works on the Speed Dreams code, since the last Development report: –New Interiors for Supercars. At the moment avaliable for Boxer 96 and Cavallo 360 (on this video), developed by Chad3006 –Works on widgets for the OSG HUD , […]
The post Christmas Development News (2021-12) appeared first on Speed Dreams.
Speed Dreams: Development News (2021-11-21)
Some days ago, Xavier Bertaux, the main developer of this project, shared here a video of the new fictive Atlanta track. Today we are going to talk about other jobs, no less important: New animated drivers for the Speed Dreams cars that are being developed by Chad3006 New Interiors for Supercars. At the moment avaliable […]
The post Development News (2021-11-21) appeared first on Speed Dreams.