SuperTuxKart 1.3 release candiate available!

 

SuperTuxKart
1.3 release candidate is out!

After a year, here is the latest release of the 1.x series, let’s check out the new features!

Link: https://trailer.supertuxkart.net/1.3/trailer.mp4

🎮 Switch Homebrew Port

Thanks to SDL2 implementation done in 1.2, SuperTuxKart has been ported
to Switch Homebrew, you need to have Homebrew installed:
https://switch.homebrew.guide/, then you can play SuperTuxKart on your
Switch instead of… Nolok Kart 8!

See https://github.com/supertuxkart/stk-code/pull/4491/files for
details, as you can see SDL2 allows porting STK to any platform with
little platform dependant code.

Also thanks to SDL2 haptic and Mary, SuperTuxKart now supports force
feedbacks for controllers that have this feature. Get some “bzzz” when
you get destroyed!

Congratulations to Mary for her wonderful works!

🏟️ New Arenas

– Ancient Colosseum Labyrinth 🏛️

This release features a new battle arena in a dark environment inspired by the Rome colosseum.

Dodge
the dangers hidden in the labyrinth, outmaneuver your opponents, and
discover the secret path below the Colosseum. Have fun!

Thanks to Typhon306 for this amazing new arena.

 

 – Alien Signal 👽

If you have received the donator package in the
past, you may already know this arena, which is based on a real
location of the SETI program… Now shipped in the main game, enjoy! Made
by samuncle.

Both arenas support Capture-The-Flag mode which allows online players to have a greater variety of tracks to choose from.

🏎️ New Karts

Our artist ZAQraven99 has worked hard on revamping existing karts.

Sara the Racer has been replaced by the cute Pepper from Pepper&Carrot.

Gnu has got a new look, as well as Sara the Wizard who is now called Sara.

Adiumy and Emule also got a makeover.

🐧 GUI and Graphics improvements

– Render resolution

Another feature improving STK’s performance can be activated via the “render resolution option” in the graphics settings.

The
resolution can be lowered by up to 50%, which will result in better
frame rates. It’s now enabled by default on the Android port of SuperTuxKart.

– New high scores selection screen

Having been available only in
the track selection or in the ghost replay menu (not even all), you can
now find all your high scores in the same place in a new menu. There,
your best times in normal races, time trials and egg hunts are shown.
Thanks to Worldblender for this feature!


🐒 Blender 2.8

Blender is the official software used by STK artists to create tracks, karts, arenas and more.

Blender 2.8 broke compatibility with 2.7, so there are updated SuperTuxKart Blender scripts, by Worldblender.

Check out github.com/supertuxkart/stk-blender to learn more.


Download SuperTuxKart 1.3 release candidate now from https://github.com/supertuxkart/stk-code/releases/tag/1.3-rc1!

👊
Contributing

STK
team needs your help! Check out supertuxkart.net/contributing.

If
you can help us as coder, 3D artist (documentation will be updated soon
for blender 2.8), translator, or in any other way, you are very
welcome!



👉
Follow
STK

Twitter:
@supertuxkart

Instagram:
@supertuxkart


☝️
Chat
with us!

Matrix:
#supertuxkart:matrix.org 

irc:
#supertuxkart on libera.chat

Telegram: #STKInternational

Yorg: May 2021 update

Yorg 0.11.1 has been released!

Hi! We have released a new version of Yorg! Let’s talk about the new features.

Improved joypad support

0.11 was the first release which provided the joypad support, using the new Panda3D’s input subsystem. In the first implementation, we missed some aspects. Now, the support should be meaningfully improved. First of all, it is far more customizable. Moreover, several issues have been fixed (e.g. braking, respawn, vibrations, …).

Various improvements

The joypad support has received the biggest amount of efforts, but a lot of other improvements have been added. The GUI has been tuned a bit (it should be easier to detect the current selection now). The camera has been improved (now it has more inertia and it should be smoother).

As for the bugfixes, some rare bugs in the AI have been fixed. Several fixes have been implemented (CPU usage, errors in local and online multiplayer, server’s code, audio, GUI, builds).

As for the refactorings, I did several modifications (some updates for the new Panda3D version; improved the networking code).

Finally, some internal code has been improved (now Setuptools is the only tool that builds Yorg; and some dependencies have been removed).

Updated translations

We have received several contributions from very kind people. Specifically, we have updated these translations: French, Galician, German, Scottish Gaelic and Spanish! A lot of thanks go to GunChleoc, Leandro, xin and Wuzzy!

Download

You can find 0.11.1’s download links in Yorg’s page. There, you will find links to our pages on GameJolt, itch.io, IndieDB!

Support us

Finally, we would love if you may consider to support us. As usual, you may consider our campaign on Patreon (minimum pledge: only $1!). Thank you very much!

Changelog

Here is the quick changelog:

  • improved joypad support;
  • translation updates (French, Galician, German, Scottish Gaelic, Spanish);
  • minor improvements (GUI, camera);
  • fixes (CPU usage, AI, local multiplayer, online multiplayer, server, audio, GUI, builds);
  • refactoring (support for new Panda3D’s features, networking);
  • development improvements (building with SetupTools, removed some dependencies).