Speed Dreams: Christmas Development News (2021-12)

One more time we are here again to make a special Christmas report of our last works on the Speed Dreams code, since the last Development report: –New Interiors for Supercars. At the moment avaliable for Boxer 96 and Cavallo 360 (on this video), developed by Chad3006 –Works on widgets for the OSG HUD , […]

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Speed Dreams: Development News (2021-11-21)

Some days ago, Xavier Bertaux, the main developer of this project, shared here a video of the new fictive Atlanta track. Today we are going to talk about other jobs, no less important: New animated drivers for the Speed Dreams cars that are being developed by Chad3006 New Interiors for Supercars. At the moment avaliable […]

The post Development News (2021-11-21) appeared first on Speed Dreams.

SuperTuxKart 1.3 release candidate available!

 

SuperTuxKart
1.3 release candidate is out!

After a year, here is the latest release of the 1.x series, let’s check out the new features!

Link: https://trailer.supertuxkart.net/1.3/trailer.mp4

🎮 Switch Homebrew Port

Thanks to SDL2 implementation done in 1.2, SuperTuxKart has been ported
to Switch Homebrew, you need to have Homebrew installed:
https://switch.homebrew.guide/, then you can play SuperTuxKart on your
Switch instead of… Nolok Kart 8!

See https://github.com/supertuxkart/stk-code/pull/4491/files for
details, as you can see SDL2 allows porting STK to any platform with
little platform dependant code.

Also thanks to SDL2 haptic and Mary, SuperTuxKart now supports force
feedbacks for controllers that have this feature. Get some “bzzz” when
you get destroyed!

Congratulations to Mary for her wonderful works!

🏟️ New Arenas

– Ancient Colosseum Labyrinth 🏛️

This release features a new battle arena in a dark environment inspired by the Rome colosseum.

Dodge
the dangers hidden in the labyrinth, outmaneuver your opponents, and
discover the secret path below the Colosseum. Have fun!

Thanks to Typhon306 for this amazing new arena.

 

 – Alien Signal 👽

If you have received the donator package in the
past, you may already know this arena, which is based on a real
location of the SETI program… Now shipped in the main game, enjoy! Made
by samuncle.

Both arenas support Capture-The-Flag mode which allows online players to have a greater variety of tracks to choose from.

🏎️ New Karts

Our artist ZAQraven99 has worked hard on revamping existing karts.

Sara the Racer has been replaced by the cute Pepper from Pepper&Carrot.

Gnu has got a new look, as well as Sara the Wizard who is now called Sara.

Adiumy and Emule also got a makeover.

🐧 GUI and Graphics improvements

– Render resolution

Another feature improving STK’s performance can be activated via the “render resolution option” in the graphics settings.

The
resolution can be lowered by up to 50%, which will result in better
frame rates. It’s now enabled by default on the Android port of SuperTuxKart.

– New high scores selection screen

Having been available only in
the track selection or in the ghost replay menu (not even all), you can
now find all your high scores in the same place in a new menu. There,
your best times in normal races, time trials and egg hunts are shown.
Thanks to Worldblender for this feature!


🐒 Blender 2.8

Blender is the official software used by STK artists to create tracks, karts, arenas and more.

Blender 2.8 broke compatibility with 2.7, so there are updated SuperTuxKart Blender scripts, by Worldblender.

Check out github.com/supertuxkart/stk-blender to learn more.


Download SuperTuxKart 1.3 release candidate now from https://github.com/supertuxkart/stk-code/releases/tag/1.3-rc1!

👊
Contributing

STK
team needs your help! Check out supertuxkart.net/contributing.

If
you can help us as coder, 3D artist (documentation will be updated soon
for blender 2.8), translator, or in any other way, you are very
welcome!



👉
Follow
STK

Twitter:
@supertuxkart

Instagram:
@supertuxkart


☝️
Chat
with us!

Matrix:
#supertuxkart:matrix.org 

irc:
#supertuxkart on libera.chat

Telegram: #STKInternational