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There are 715 posts filed in RPG (this is page 60 of 72).

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This Week In Veloren 79

As 0.7 is wrapping up, we see some bigger systems getting ready to be merged. We
hear from @Slipped about progress on animations. @Songtronix also gives us an
update on Airshipper 0.4.
– AngelOnFira, TWiV Editor
Contributor Work
Thanks to this week’s c…

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Games Planet in RPG, Voxel | 2020-08-02 | Comment

This Week In Veloren 78

This week has seen lots of progress from lots of developers. @Sharp gives us
some perspective into refactoring the world dimension constant.
– AngelOnFira, TWiV Editor
Contributor Work
Thanks to this week’s contributors, @xMAC94x, @imbris, @yusdacra, @…

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Games Planet in RPG, Voxel | 2020-07-26 | Comment

This Week In Veloren 77

This week we hear about @lobster’s progress on particles. @AngelOnFira
discusses multithreading gamedev.
– AngelOnFira, TWiV Editor
Contributor Work
Thanks to this week’s contributors, @AngelOnFira, @Sharp, @Pfau, @imbris,
@Menko1437, @zesterer, @Slipp…

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Games Planet in RPG, Voxel | 2020-07-19 | Comment

This Week In Veloren 76

This week we see lots of progress on UI as the crafting screen is coming
together. @lobster gives us an overview of their progress on the particle
system. @xMAC94x gives us a tutorial on how to get started writing translations
for people who know other…

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Games Planet in RPG, Voxel | 2020-07-12 | Comment

This Week In Veloren 75

Welcome to the longest Veloren blog post so far! This week we hear from @xMAC94x
about the network switchover. @imbris discusses an interesting bug. @zesterer
overhauled pathfinding and wrote about how it’s better. @Sharp shares some
insights about how…

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Games Planet in RPG, Voxel | 2020-07-05 | Comment

This Week In Veloren 74

This week we get a large update from the animation team. @Gemu talks modeling,
@Snowram skeletons, and @Slipped technique. @XVar gives us a rundown on the
progress being made on the skill system. We also have another art blog by @Pfau.
– AngelOnFira, T…

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Games Planet in RPG, Voxel | 2020-06-28 | Comment

OpenMW Spotlight: Turning the Pages

Hello again, we hope you are all having a pleasant time with the new release! While you’re busy killing vicious cliff racers, our team is busy with further improving the engine and the editor. There is one particular feature that recently got merged that we want to bring to your attention: object paging. What’s that, […]

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Games Planet in Engine, RPG | 2020-06-26 | Comment

This Week In Veloren 73

This week, we have a lot of updates from external platforms. @Pfau has another
art blog to show off. There is a lot of updates from the writing working group.
We hear about testing and documentation from @AngelOnFira.
– AngelOnFira, TWiV Editor
Contrib…

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Games Planet in RPG, Voxel | 2020-06-21 | Comment

OpenMW 0.46.0 Released!

After over a year of development, the OpenMW team is proud to announce the release of version 0.46.0! Grab it from our Downloads Page for all supported operating systems. This release, potentially the largest ever since the move to OpenSceneGraph, finally reintroduces the long-awaited real-time shadows and also introduces a new improved navigation mesh-based AI […]

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Games Planet in Engine, RPG | 2020-06-15 | Comment

This Week In Veloren 72

This week, we have work from new contributors. We hear from @zesterer about
test economic simulations. @xMAC94x has been working on merging networking, and
wrote about the process.
– AngelOnFira, TWiV Editor
Contributor Work
Thanks to this week’s contr…

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Games Planet in RPG, Voxel | 2020-06-14 | Comment

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