A rumble in the deep Let’s just jump right into it! We’ve recently forked off 0.46.0 into its own branch and started our release candidate (RC) process. This will be officially our biggest release yet! If you would like to help us test, feel free to join us on the forums, IRC or Discord. Continue Reading →
This Week In Veloren 70 This week, we hear from @xMAC94x about the state of CI in Veloren. @BottledByte has analyzed modding possibilities in Veloren. @Capucho is working on an animation proposal, and @Pfau has an art blog post. – AngelOnFira, TWiV Editor Contributor Work Tha… Continue Reading →
This Week In Veloren 69 This week, we had our 0.7 meeting. @zesterer gives us a run down on how chunk generation and loading works. @imbris discusses progress on switching to iced for the main menu. – AngelOnFira, TWiV Editor Contributor Work Thanks to this week’s contributor… Continue Reading →
Illarion: Let the reign of terror begin! Dear IllarionitesFor those of you who are not familiar with the running of Illarion, the game is delivered by a German registered voluntary association, Illarion e.V. (further information can be found at: https://illarion.org/community/us_society.php)…. Continue Reading →
This Week In Veloren 68 This week 0.6 was launched! We take a look at the telemetry from the launch party. @AngelOnFira has done some network analysis on Veloren. A lot of bugs were squashed before the 0.6 release. – AngelOnFira, TWiV Editor Contributor Work Thanks to this we… Continue Reading →
This Week In Veloren 67 0.6, the content update, is slated to be released this week! Join us for the release party at 18:00 GMT on Saturday the 16th. This week, we hear from @Sharp about the move to WGPU. This Month in Rust GameDev has a new edition for the month of April. In… Continue Reading →
This Week In Veloren 66 This week, new lantern functionality was added. We’ve seen some new progress on the wgpu front, with some of the game being rendered. There is also new audio progress with some SFX and a new track. – TWiV Editors: Slipped and AngelOnFira Contributor Wo… Continue Reading →
Illarion: Update April 2020 Fellow Illarionites,We’re happy to release another update to the game content and maps. This update releases some bug fixes and minor improvements. For example, the texts you can submit as bulletins at the Hemp Necktie Inn or as a town announcement may… Continue Reading →
This Week In Veloren 65 This week, work has been done on Airshipper and wgpu. @AngelOnFira gives us a look at external work on Tarpaulin. We also hear from @Sharp on the progress of LoD, as well as from @zesterer about work on sprite and entity LoD. – TWiV Editors: Songtronix… Continue Reading →
Illarion: Server Maintenance (cont’d), Thursday April 23rd On Thursday, April 23rd at 2 p.m. server time (12 p.m. UTC), all services (game, forum, website, …) except Discord will be shut down for maintenance. This will likely take a few hours. I will keep you informed on Discord. Continue Reading →