This Week In Veloren 41 This week, we have lots of contributor work. A new Veloren video, some excerpts from Danari lore, and updates on Airshipper. We also just recently passed 50,000 lines of code on Veloren! The Rust GameDev Working Group also just released their October n… Continue Reading →
This Week In Veloren 40 This week we have a small blog. To account for this, we have a large gallery section that shows off some neat screenshots in-game. We also take a look at the player survey for a second time, analyzing the interest in certain systems. We also hear a bit… Continue Reading →
Through the calm before the storm… Hello and welcome back for another look at new and upcoming features in OpenMW! There’s a lot to talk about, so let’s dive in! Perry Hugh has continued his work on better gamepad support. You may have heard about OpenMW’s keyboard navigation feature which makes it possible to navigate (at least parts of) the GUI […] Continue Reading →
This Week In Veloren 39 This week we discuss the 0.5 intro meeting that occurred last weekend. Some topics include design meetings and the Liberapay plan of action. We also stop in with @imbris, who shows off some new optimizations with caching, as well as a bug that prevente… Continue Reading →
This Week In Veloren 38 Small blog this week. With the team still recovering from the 0.4 release, bigger changes are starting to come along. @Sharp talks about some of the future work with rivers and undertow. @DoNeo and @RonVal4 have started a Russian Veloren community. Con… Continue Reading →
v3.0.0BETA1 “Let’s find bugs” It has been almost two years since the last release of RogueBox Adventures. I know this is a long time and many may have considered this project already dead, but today I’m happy to announce that a… Continue Reading →
v3.0.0BETA1 “Let’s find bugs” It has been almost two years since the last release of RogueBox Adventures. I know this is a long time and many may have considered this project already dead, but today I’m happy to announce that a… Continue Reading →
v3.0.0BETA1 “Let’s find bugs” It has been almost two years since the last release of RogueBox Adventures. I know this is a long time and many may have considered this project already dead, but today I’m happy to announce that a… Continue Reading →
This Week In Veloren 37 This week, we released 0.4! We hear back from @Vercidium with another graphics analysis. We also take a look at the server usage from the launch party, as we had over 40 players connected at once. There has also been a lot of work done for asset creati… Continue Reading →
This Week In Veloren 36 The new title screen for 0.4, created by @Pfau Thanks to this week’s contributors, @Timo, @AngelOnFira, @Acrimon, @KyoZM, @Songtronix, @stevedagiraffe, @shanehandley, @Pfau, @Qutrin, @Nick12, @Slipped, @Zesterer, @appcra… Continue Reading →