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There are 598 posts filed in RTS (this is page 1 of 60).

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OpenHV: 20250725

This is a bugfix 🩹 patch on top of the current stable release:

Remove one cell gap around outposts by @Mailaender
Fixed support powers charging before the building appeared by @WilliamWeberBerrutti in #1341
Fixed support powers not pausing on low powe…

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Games Planet in RTS, Strategy | 2025-07-25 | Comment

0AD: Patch Release 27.1 for 0 A.D.

Wildfire Games is proud to announce the release of the Patch Release A27.1 for 0 A.D. Alpha 27: “Agni”. This is the first patch release of 0 A.D., made possible by the new development environment put into place last year. Easy download and install Download and installation instructions are available for Windows, Linux, and macOS. 0 A.D. is … Continue reading →

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Games Planet in RTS, Strategy | 2025-07-17 | Comment

OpenHV: 20250715

Fixes

Added more subtle fade-out animations for landed drop pods by @Dzierzan in #1300
Added ♾️ infinite unit queueing in the production palette #1304 by @Mailaender
Added a longer chassis for the main battle tank by @Dzierzan in #1326
Fixed a crash w…

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Games Planet in RTS, Strategy | 2025-07-15 | Comment

Openage: Openage Development News: June 2025 (and before)

Devlog for everything until June 2025

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Games Planet in Engine, RTS | 2025-07-13 | Comment

ZeroK: Cold Take #29 – Aircraft, Ammo, and AA

Planes and Gunships play a large role in Zero-K which took years to get right. A lot is needed to reign in their gamebreaking speed and they are still only safe in a support role.Read it here: https://store.steampowered.com/news/app/334920/view/8338450…

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Games Planet in RTS, Strategy | 2025-07-13 | Comment

ZeroK: Zero-K v1.13.6.2 – Hotfixes and Tech-K AI

This is a hotfix for a new desync bug and an issue with commander range modules. Other fixes that we were working on made it in too, as well as a form of AI integration for Tech-K.Features

AIs now have their structures upgraded automatically in Tech-…

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Games Planet in RTS, Strategy | 2025-07-03 | Comment

ZeroK: Zero-K v1.13.6.0 – Bandit Madness

Bandit no longer exemplifies Quant's Rule with a potentially 1v1-breaking speed buff. Luckily there are still raiders with 90 speed (Duck and Pyro). Other Shieldbots have a few buffs, as well as several Spiders, with the Spider buffs being more for…

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Games Planet in RTS, Strategy | 2025-06-29 | Comment

OpenHV: 20250628

This is a hotfix release building upon the last stable release.

Fixed a crash in IRC chat when returning to the lobby by @Mailaender in #1295
Fixed the dedicated server not being available on all platforms.

Based on a stable release of @OpenRA

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Games Planet in RTS, Strategy | 2025-06-28 | Comment

OpenHV: 20250627

This is a patch release building upon the last stable release.

Fixed line wrap in IRC chat by @Mailaender in #1266
Fixed 🚒 fire department units being available in skirmish by @Mailaender in #1268
Fixed fire brigade units defaulting to unlimited refil…

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Games Planet in RTS, Strategy | 2025-06-27 | Comment

ZeroK: Cold Take #28 – Vehicles and Bots

The choice of chassis is far from just cosmetic, it constrains a unit's abilities and design, giving factories a distinct feel that carries through to the battle and terrain.Read it here: https://store.steampowered.com/news/app/334920/view/50733195…

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Games Planet in RTS, Strategy | 2025-06-22 | Comment

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