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There are 604 posts filed in RTS (this is page 1 of 61).

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ZeroK: Cold Take #33 – Give It Slow

Slow rounds out the roster of status effects as it lets you weaken units without fully disabling them. It is a Zero-K original and was given to many units, both new and old.Read it here: https://store.steampowered.com/news/app/334920/view/5163480301982…

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Games Planet in RTS, Strategy | 2025-10-05 | Comment

ZeroK: Zero-K v1.13.9.5 – Hotfixes and Jump Stun

This update has tweaks and fixes for the update from two weeks ago. Detriment now responds to status effects while winding up its jump, and being transported cancels the jump entirely. Racketeer is also better at keeping large units disabled.TweaksStat…

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Games Planet in RTS, Strategy | 2025-09-20 | Comment

ZeroK: Cold Take #32 – Stun and Lightning

Stuns add a whole dimension of strategy by letting players disable units without killing them. But leaving units alive creates a host of unit AI issues that needed to be solved.Read it here: https://store.steampowered.com/news/app/334920/view/526480042…

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Games Planet in RTS, Strategy | 2025-09-14 | Comment

ZeroK: Zero-K v.1.13.9.0 – Shock and Awesome Jumps

This update is packed with unusual buffs. For starters, Detriment can now jump three times in a row, but every factory technically has some unit that was buffed. Most of the buffs are via a change to the stun and disarm system that will help units avoi…

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Games Planet in RTS, Strategy | 2025-09-07 | Comment

ZeroK: Cold Take #31 – Terraforming

The ability to reshape the map allows for an astounding amount of strategic creativity. But such power makes for risky design and it has taken years to get right.Read it here: https://store.steampowered.com/news/app/334920/view/507337659552629023

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Games Planet in RTS, Strategy | 2025-08-23 | Comment

ZeroK: Cold Take #30 – Base Building Blocks

Bases serve the dual purpose of projecting strength and creating points of weakness, modifying how the map plays from battle to battle. Also, why do so many game use build grids?Read it here: https://store.steampowered.com/news/app/334920/view/50733575…

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Games Planet in RTS, Strategy | 2025-08-03 | Comment

OpenHV: 20250725

This is a bugfix 🩹 patch on top of the current stable release:

Remove one cell gap around outposts by @Mailaender
Fixed support powers charging before the building appeared by @WilliamWeberBerrutti in #1341
Fixed support powers not pausing on low powe…

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Games Planet in RTS, Strategy | 2025-07-25 | Comment

0AD: Patch Release 27.1 for 0 A.D.

Wildfire Games is proud to announce the release of the Patch Release A27.1 for 0 A.D. Alpha 27: “Agni”. This is the first patch release of 0 A.D., made possible by the new development environment put into place last year. Easy download and install Download and installation instructions are available for Windows, Linux, and macOS. 0 A.D. is … Continue reading →

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Games Planet in RTS, Strategy | 2025-07-17 | Comment

OpenHV: 20250715

Fixes

Added more subtle fade-out animations for landed drop pods by @Dzierzan in #1300
Added ♾️ infinite unit queueing in the production palette #1304 by @Mailaender
Added a longer chassis for the main battle tank by @Dzierzan in #1326
Fixed a crash w…

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Games Planet in RTS, Strategy | 2025-07-15 | Comment

Openage: Openage Development News: June 2025 (and before)

Devlog for everything until June 2025

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Games Planet in Engine, RTS | 2025-07-13 | Comment

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