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There are 607 posts filed in RTS (this is page 1 of 61).

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ZeroK: Cold Take #35 – Shields as Spherical Shells

Shields add a lot to your strategic toolbox so we designed them to work across the whole scope of Zero-K. This meant dropping wacky physics and adding an anti-monospam mechanic.Read it here: https://store.steampowered.com/news/app/334920/view/607550616…

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Games Planet in RTS, Strategy | 2025-11-16 | Comment

React on a post

A new change has reached the website: One can react on a post in a forum with a thumbs up, thumbs down, and some other images.
You may have to reload the website by pressing CTRL+F5.
Then you may notice a button called “React on this Post” below eac…

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Games Planet in RTS, Simulation, Strategy | 2025-11-07 | Comment

ZeroK: Cold Take #34 – Build a Navy

Take a dive into the mechanics of Zero-K's sea battles. The flat water surface and 3-D underwater movement mechanics present a new set of game design problems and opportunities.Read it here: https://store.steampowered.com/news/app/334920/view/50396…

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Games Planet in RTS, Strategy | 2025-10-26 | Comment

ZeroK: Cold Take #33 – Give It Slow

Slow rounds out the roster of status effects as it lets you weaken units without fully disabling them. It is a Zero-K original and was given to many units, both new and old.Read it here: https://store.steampowered.com/news/app/334920/view/5163480301982…

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Games Planet in RTS, Strategy | 2025-10-05 | Comment

ZeroK: Zero-K v1.13.9.5 – Hotfixes and Jump Stun

This update has tweaks and fixes for the update from two weeks ago. Detriment now responds to status effects while winding up its jump, and being transported cancels the jump entirely. Racketeer is also better at keeping large units disabled.TweaksStat…

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Games Planet in RTS, Strategy | 2025-09-20 | Comment

ZeroK: Cold Take #32 – Stun and Lightning

Stuns add a whole dimension of strategy by letting players disable units without killing them. But leaving units alive creates a host of unit AI issues that needed to be solved.Read it here: https://store.steampowered.com/news/app/334920/view/526480042…

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Games Planet in RTS, Strategy | 2025-09-14 | Comment

ZeroK: Zero-K v.1.13.9.0 – Shock and Awesome Jumps

This update is packed with unusual buffs. For starters, Detriment can now jump three times in a row, but every factory technically has some unit that was buffed. Most of the buffs are via a change to the stun and disarm system that will help units avoi…

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Games Planet in RTS, Strategy | 2025-09-07 | Comment

ZeroK: Cold Take #31 – Terraforming

The ability to reshape the map allows for an astounding amount of strategic creativity. But such power makes for risky design and it has taken years to get right.Read it here: https://store.steampowered.com/news/app/334920/view/507337659552629023

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Games Planet in RTS, Strategy | 2025-08-23 | Comment

ZeroK: Cold Take #30 – Base Building Blocks

Bases serve the dual purpose of projecting strength and creating points of weakness, modifying how the map plays from battle to battle. Also, why do so many game use build grids?Read it here: https://store.steampowered.com/news/app/334920/view/50733575…

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Games Planet in RTS, Strategy | 2025-08-03 | Comment

OpenHV: 20250725

This is a bugfix 🩹 patch on top of the current stable release:

Remove one cell gap around outposts by @Mailaender
Fixed support powers charging before the building appeared by @WilliamWeberBerrutti in #1341
Fixed support powers not pausing on low powe…

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Games Planet in RTS, Strategy | 2025-07-25 | Comment

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