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There are 600 posts filed in RTS (this is page 1 of 60).

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ZeroK: Cold Take #31 – Terraforming

The ability to reshape the map allows for an astounding amount of strategic creativity. But such power makes for risky design and it has taken years to get right.Read it here: https://store.steampowered.com/news/app/334920/view/507337659552629023

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Games Planet in RTS, Strategy | 2025-08-23 | Comment

ZeroK: Cold Take #30 – Base Building Blocks

Bases serve the dual purpose of projecting strength and creating points of weakness, modifying how the map plays from battle to battle. Also, why do so many game use build grids?Read it here: https://store.steampowered.com/news/app/334920/view/50733575…

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Games Planet in RTS, Strategy | 2025-08-03 | Comment

OpenHV: 20250725

This is a bugfix 🩹 patch on top of the current stable release:

Remove one cell gap around outposts by @Mailaender
Fixed support powers charging before the building appeared by @WilliamWeberBerrutti in #1341
Fixed support powers not pausing on low powe…

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Games Planet in RTS, Strategy | 2025-07-25 | Comment

0AD: Patch Release 27.1 for 0 A.D.

Wildfire Games is proud to announce the release of the Patch Release A27.1 for 0 A.D. Alpha 27: “Agni”. This is the first patch release of 0 A.D., made possible by the new development environment put into place last year. Easy download and install Download and installation instructions are available for Windows, Linux, and macOS. 0 A.D. is … Continue reading →

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Games Planet in RTS, Strategy | 2025-07-17 | Comment

OpenHV: 20250715

Fixes

Added more subtle fade-out animations for landed drop pods by @Dzierzan in #1300
Added ♾️ infinite unit queueing in the production palette #1304 by @Mailaender
Added a longer chassis for the main battle tank by @Dzierzan in #1326
Fixed a crash w…

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Games Planet in RTS, Strategy | 2025-07-15 | Comment

Openage: Openage Development News: June 2025 (and before)

Devlog for everything until June 2025

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Games Planet in Engine, RTS | 2025-07-13 | Comment

ZeroK: Cold Take #29 – Aircraft, Ammo, and AA

Planes and Gunships play a large role in Zero-K which took years to get right. A lot is needed to reign in their gamebreaking speed and they are still only safe in a support role.Read it here: https://store.steampowered.com/news/app/334920/view/8338450…

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Games Planet in RTS, Strategy | 2025-07-13 | Comment

ZeroK: Zero-K v1.13.6.2 – Hotfixes and Tech-K AI

This is a hotfix for a new desync bug and an issue with commander range modules. Other fixes that we were working on made it in too, as well as a form of AI integration for Tech-K.Features

AIs now have their structures upgraded automatically in Tech-…

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Games Planet in RTS, Strategy | 2025-07-03 | Comment

ZeroK: Zero-K v1.13.6.0 – Bandit Madness

Bandit no longer exemplifies Quant's Rule with a potentially 1v1-breaking speed buff. Luckily there are still raiders with 90 speed (Duck and Pyro). Other Shieldbots have a few buffs, as well as several Spiders, with the Spider buffs being more for…

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Games Planet in RTS, Strategy | 2025-06-29 | Comment

OpenHV: 20250628

This is a hotfix release building upon the last stable release.

Fixed a crash in IRC chat when returning to the lobby by @Mailaender in #1295
Fixed the dedicated server not being available on all platforms.

Based on a stable release of @OpenRA

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Games Planet in RTS, Strategy | 2025-06-28 | Comment

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