OpenHV: 20230212 Added Ramp Buggy (Yuruki) to mirror Bomber Pod (Synapol) Added Sniper exclusivity for Synapol. Added Elite pod exclusivity for Yuruki. Added soundtrack Empty Streets by Tim Beek. Fixed UI calling infantry scouts instead of pods. Fixed the order of the… Continue Reading →
ZeroK: Zero-K v1.11.1.0 – Extra Gridding This patch has an engine update, some superweapon tweaks, and extra gridding. Strider Hub now requires 50 grid energy. This is targeted at rushes in big team games, as every other use of Strider Hub should not have trouble finding 50 energy. The engine… Continue Reading →
0AD: The next alpha of 0 A.D. will feature an experimental Vulkan backend! The next alpha of 0 A.D. will feature an experimental Vulkan backend! You can test it and report bugs by downloading the development version of the game. More information here: https://wildfiregames.com/forum/topic/104382-vulkan-new-graphics-api/#comme… Continue Reading →
OpenRA: Playtest 20230110 We are kicking off New Year with a new playtest! Notable changes in Playtest 20230110 include: Fixed sound device detection on linux Fixed Discord game invites Fixed replays locking up when one of the players dropped… Continue Reading →
OpenHV: 20221228 Fixed builders built by a Synapol player deploying into Yuruki outpost. Fixed a crash when joystick dragging into top right. Fixed power plants and starport getting ignored by AI when attacked. Fixed AI not assigning all boats and submarines to naval … Continue Reading →
0AD: 0 A.D. 2022-12-25 16:54:53 Wildfire Games would like to send you its best wishes for 2023. You can find one printable version of this card on the forums to share the word about 0 A.D: Empires Ascendant Continue Reading →
OpenRA: Playtest 20221223 Just in time for the holiday season, we are releasing Playtest 20221223 with several important fixes and minor features: Added macOS universal binaries for Apple Silicon Dropped support for macOS 10.9 and 10.10 Updated ma… Continue Reading →
ZeroK: Zero-K v1.10.12.1 – Commander Characterisation Commanders are more diverse and generally a bit cheaper to morph. On top of this, each chassis has more effective versions of modules that align with the speciality of the chassis. Weapon and upgrade costs have been reworked at level 4 to make more sen… Continue Reading →
OpenHV: 20221204 Fixed Trade Platform repairing units when powered down. Fixed buildings overlapping with Ore Smelter. Fixed munched trees auto-tiling with forest. Fixed Helicopter Gunship shadows overlapping. Fixed clear ice tile being marked as cliff. Fixed buildabl… Continue Reading →