ZeroK: Cold Take #29 – Aircraft, Ammo, and AA Planes and Gunships play a large role in Zero-K which took years to get right. A lot is needed to reign in their gamebreaking speed and they are still only safe in a support role.Read it here: https://store.steampowered.com/news/app/334920/view/8338450… Continue Reading →
ZeroK: Zero-K v1.13.6.2 – Hotfixes and Tech-K AI This is a hotfix for a new desync bug and an issue with commander range modules. Other fixes that we were working on made it in too, as well as a form of AI integration for Tech-K.Features AIs now have their structures upgraded automatically in Tech-… Continue Reading →
ZeroK: Zero-K v1.13.6.0 – Bandit Madness Bandit no longer exemplifies Quant's Rule with a potentially 1v1-breaking speed buff. Luckily there are still raiders with 90 speed (Duck and Pyro). Other Shieldbots have a few buffs, as well as several Spiders, with the Spider buffs being more for… Continue Reading →
OpenHV: 20250628 This is a hotfix release building upon the last stable release. Fixed a crash in IRC chat when returning to the lobby by @Mailaender in #1295 Fixed the dedicated server not being available on all platforms. Based on a stable release of @OpenRA Continue Reading →
OpenHV: 20250627 This is a patch release building upon the last stable release. Fixed line wrap in IRC chat by @Mailaender in #1266 Fixed 🚒 fire department units being available in skirmish by @Mailaender in #1268 Fixed fire brigade units defaulting to unlimited refil… Continue Reading →
ZeroK: Cold Take #28 – Vehicles and Bots The choice of chassis is far from just cosmetic, it constrains a unit's abilities and design, giving factories a distinct feel that carries through to the battle and terrain.Read it here: https://store.steampowered.com/news/app/334920/view/50733195… Continue Reading →
Tournament 2025 The widelands dev-team is proud to announce a new tournament. The next release is just behind the door and it is a good tradition to celebrate this with a tournament. The most prominent new feature is trading amongst players, so get your b… Continue Reading →
ZeroK: Cold Take #27 – Widgets and Gadgets The engine of Zero-K is written in C++, but the fancy UI and mechanics are Lua. This gives us flexibility while designing new mechanics, without sacrificing speed for RTS basics.Read it here: https://store.steampowered.com/news/app/334920/view/50733004… Continue Reading →
Widelands 1.3 First Snow Feature Freeze The First Snow Feature Freeze for the release of Widelands 1.3 will take place on the morning of Tuesday, July 1st, 2025. What does this mean? From then on, no further features and bugfixes will be accepted except those that have been decided to be … Continue Reading →
ZeroK: Cold Take #26 – Reliable Raven Raven is the most reworked unit in Zero-K, having used lasers, rockets and ballistics. It even had a unique ability for 11 years. Read on to see what made it so hard to get right.Read it here: https://store.steampowered.com/news/app/334920/view/5073281… Continue Reading →