0AD: New Release: 0 A.D. Alpha 25: Yaunā

Wildfire Games proudly announces the release of 0AD Alpha 25: “Yaunã,” the twenty-fifth alpha version of 0 A.D., a free, open-source real-time strategy game of ancient warfare. Yaunã is an old Persian word for Ionians (Greeks). Trailers YouTube:  PeerTube: New Features in Alpha 25 Pathfinding And Netcode Improvements – Improved Pathfinding, Performance And Reduced Game Lag … Continue reading

ZeroK: Matchmaking and Terraform Mission Tweaks

This is a small update to the matchmaker and planet Kirdipan – the terraform mission. Kirdipan is a bit fairer with tweaks such as clear Pylon lines, Owls to scout the map, and no underwater units.

The 1v1 matchmaker now looks like a single queue with two option for a wider search range (handicap and ranked). The ‘Match Available’ status should reliably report the game type, with ‘1v1’ corresponding to a narrow search range game, and ‘1v1 Handicap’/’1v1 Wide’ corresponding to the two options. Both can be ticked to accept both types of game. The standard search range has also been increased from 330 to 345.

ZeroK: Zero-K v1.9.6.5 – Handicap and Matchmaking Experiment

Income multipliers can now be set for each team under Options to serve as a form of handicap. This is a commonly requested feature for coop games, but to take it a step further we’re trying it out in a new matchmaking queue.

The ‘1v1’ queue now generates even matches up to a certain skill gap, beyond which it creates unranked games with an income boost for the lower-ranked side. To stick to even games use the new ‘1v1 Narrow’ queue, and for the best queue times use both at once. The ‘1v1’ queue allows a slightly wider skill gap than the previous queue, while ‘1v1 Narrow’ allows a slightly narrower gap.

Handicap and Matchmaking

  • Per-team income multipliers can now be set under Options -> Multipliers in battle lobbies.
  • Added a ‘1v1 Narrow’ matchmaking queue that creates more evenly matched battles than the previous system.
  • The ‘1v1’ matchmaking queue can create either handicap or non-handicap games. If a match would qualify for ‘1v1 Narrow’ then a normal match is played, otherwise the match does not affect ratings and the lower skilled player receives a small income boost.

Behaviour

  • Added anti-structure overkill prevention for Lance, Lucifer, Ravager, Crab and Cyclops.
  • Reef and Shogun try to stay at max range against all targets.

Other Tweaks

  • Added NW vs. SE startboxes for Archsimkats Valley.
  • Calayo is back to just being NW vs. SE.
  • Tweaked metal spots on Battle for Planet XIV and DeltaSiege Island 8 Way.
  • Tweaked the sun and water parameters for a few maps.
  • Tweaked welcome text.
  • Better support for modding a few things related to the economy (fewer files to override).